Price
UnknownA script by Mister_Zain
Price
Unknownhttps://i.imgur.com/iQxWG0K.png
mz-docklands
A self-contained shipping container robbery resource using props (configured with or with mz-skills XP integration)
Docklands robbery for qb-core where a player with a heist duffle bag and bolt cutters (items which can either be configured for purchase, for use with a blackmarket or made craftable depending on server preferences) attempts to raid shipping containers found in the dockland area;
Base resource comes configured with 19 independently robbable containers (more can be added via config and appropriate boxZone creation);
resmon 0.00-0.01 idle - no range checking except upon creation of container interiors;
Extensive configuration options consistent with other mz-resources including: use of mz-skills, use of ps-dispatch alerts and the use of okokNotify notifications.
Entering shipping container can occur via qb-lockpick or by ps-ui:circle (set via config - NOTE: I appreciate bolt cutters are not lockpicks but some people like the lockpick minigame so it is functional);
Loot table for certain props (including money values) set via config.lua. Money stolen can be paid out in “dirtymoney”, “markedbills” or standard cash (set via config);
Minigame difficulty + progressbar times set via config.lua to increase or decrease difficulty and yield; and
Config option to adjust the random configuration of props which spawn in each container (8 is the maximum, can adjust so give a random chance to spawn a random 5-8).
Preview:
Get Resouce: mz-docklands
|-------------------------------------|----------------------------|
| Code is accessible | No; Client functions closed; Server open |
| Subscription-based | No |
| Lines (approximately) | 3500+ |
| Requirements | qb-core, qb-interior, qb-target, ps-ui (Optional: mz-skills) |
| Support | Yes |
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