



Price
UnknownA script by JoArchie
Price
UnknownEnhance your server with our NPCs (‘peds’) control system, designed to dynamically manage interactions between NPCs (‘peds’) and players. Tailor the behaviour of NPCs in response to player actions, setting them to defend, attack, or interact differently based on the players’ location and group affiliations.
Key features include an intuitive config design, customizable zones for NPC behavior, and code that recognizes player groups. This system not only adds depth and strategy to your virtual world but also simplifies the creation of complex, realistic scenarios. Elevate your server with unmatched control and customization.
[Example]
You can see via the images the config of how it effects the relationship system.
Here is where you establish your newly customized group and designate the areas under its control. Notably, you have the option to define specific locations for your custom group members to spawn if you desire.
After forming your group, you must generate an entry similar to the one provided above, using the allegiance hash you previously established. The given example is “Ballas,” and it must precisely match the allegiance hash for proper functionality. There are six distinct settings available for configuring how a group responds to the specified circumstances. With this configuration, you have the ability to alter the default in-game pedestrian group reactions. For instance, you could set it up so that the default Police and EMS groups engage in hostile encounters upon sight.
Preview: https://i.archie-dev.com/2024/01/07/preview.mp4
Tebex: Click Here
Can be integrated with any framework.
Code is accessible | No - Config Only |
Subscription-based | No |
Lines (approximately) | 300+ |
Requirements | [Requirements] (GitHub - mkafrin/PolyZone: PolyZone is a FiveM mod to define zones of different shapes and test whether a point is inside or outside of the zone) |
Support | Yes |
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