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UnknownA script by Zehaava
Price
UnknownIntroducing a unique standalone attachment system that includes a highly configurable script that allows custom weapons, custom components / attachments and custom icons. This standalone resource is completely available as a drag and drop, and will use the players selected weapon to create a sci-fi / modern holographic themed attachment system based on BF2042.
You have the ability to change the colour using the configs RGBA colour system.
Works with Markomods & Fluffymods / Any modular weapons!
Works with ESX, QBCore or any framework - You can add your own checks into the code
These textures including the attachment icons are all able to be changed from the texture dictionary (requires Codewalker RPF explorer, or OpenIV).
Also includes a item check function that you are able to add your framework or inventory checks to if you’d like to check if the attachments are in the inventory of the player!
!! LIMITATIONS !!
This has a max of 2 attachments + 1 the default attachment per weapon. If you’re looking for a more in-depth and complex system check out my other Holographic Attachments Script!
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 350 |
Requirements | Standalone |
Support | Partial Support via Forums |
Below is an example of the configurations i’ve set up per weapon, you are able to change any of these values including removing any component or bone! Along with adding any bone.
wepCon[`WEAPON_HEAVYSHOTGUN`] = {
['WAPClip'] = {
playerOffset = vector3(0.0, 0.0, -0.08),
bone = 'WAPClip',
models = {
{itemName = 'inventory_item_name', icon = 'Magazine_ExtendedQuickDraw_Large', model = `COMPONENT_HEAVYSHOTGUN_CLIP_03`},
}
},
['WAPScop'] = {
playerOffset = vector3(0.0, 0.0, 0.1),
bone = 'WAPScop',
models = {
{itemName = 'inventory_item_name', icon = 'Upper_3x', model = `COMPONENT_AT_SCOPE_SMALL`}
}
},
['WAPGrip'] = {
playerOffset = vector3(0.0, 0.0, -0.0),
bone = 'WAPGrip',
models = {
{itemName = 'inventory_item_name', icon = 'Lower_Foregrip', model = `COMPONENT_AT_AR_AFGRIP`}
}
},
['WAPSupp'] = {
playerOffset = vector3(0.0, 0.0, 0.0),
bone = 'gun_muzzle',
models = {
{itemName = 'inventory_item_name', icon = 'Muzzle_Suppressor_Medium', model = `COMPONENT_AT_AR_SUPP_02`}
}
},
['WAPFlshLasr'] = {
playerOffset = vector3(0.0, 0.0, 0.1),
bone = 'WAPFlshLasr',
models = {
{itemName = 'inventory_item_name', icon = 'Lower_LaserPointer', model = `COMPONENT_AT_AR_FLSH`}
}
},
}
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