[Standalone] Dynamic Guides | FiveM Script

A script by fivecore

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[Standalone] Dynamic Guides | FiveM Script main image

Full Description

This script allows you to create in-game guides showing locations, peds, vehicles and small images during the player’s gameplay.

  • No dependency on frameworks
  • Easy to add new guides with many options available.
  • Possibility to add infinity spots of guide.
  • Writing effect
  • Complete documentation and support

Video Showcase: [Standalone] Dynamic Guides | FiveM Script
Documentation: Dynamic Guides Docs

Config file
Config = {} -- <- Don't touch this

Config.Default = {
   title = 'Guide', -- Title of all spot with title undefined
   time = 7000, -- Time in ms (1s = 1000ms) that all spot with time undefined will stay
}

Config.GetSpotCoordsCommand = 'getspot' -- Command to get the coords of spot based on the player's cam position

Config.Notify = function (msg, type) -- Use this to define your notification system
   -- [GTA V DEFAULT]
   BeginTextCommandThefeedPost("STRING")
   AddTextComponentSubstringPlayerName(msg)
   EndTextCommandThefeedPostTicker(true, true)

   -- [QBCore Framework]
   -- QBCore.Functions.Notify(msg, type)
end

Config.Locales = {
   ['waypoint_set'] = 'The location has been marked as a destination on your map.'
}

Config.Guides = {
--[[ This is the template to create new guides, check all options available here: https://fivecore.gitbook.io/home/scripts/dynamic-guides/usage
   [''] = {
       markBlip = vector2(0.0, 0.0),
       spots = {
           {
               pos = -- Use /getspot in-game to get this.
               title = '',
               text = '',
               time = 10000
           },
       }
   },
]]--
}

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