Synchronized Looting System

A script by Hate-dev

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Loot System v2 Update Announcement

Hello everyone,

We have some exciting news! The Loot System v2 update is now live. This new version brings significant improvements and new features to enhance your experience. Here’s what’s new in Loot System v2:

  • More Stable: With system-wide optimizations, we now offer a more reliable and uninterrupted experience.
  • More Stable Synchronization: Data synchronization is now more reliable and consistent, ensuring your data is always accurate and up-to-date.
  • Lower Resmon Value: Performance improvements allow for more efficient use of system resources, providing a faster and smoother experience with a lower resmon value.
  • More Detailed Config File: A more comprehensive and flexible configuration file with detailed settings tailored to user needs.
  • Configurable Searchable Props: You can add or edit searchable props from the config.
  • Configurable Rewards: You can set rewards and min/max amounts from the config for each search type.
  • Synchronized Searching: Ensuring a consistent and accurate search experience.
  • Cooldown for Searched Entities: Cooldowns for searched entities can be adjusted in minutes via the config.
  • One-Time Search Per Entity: Each entity can be searched once, and after the cooldown ends, it can be searched again.
  • Customizable Loot Types: You can define different loot types for each prop from the config.
  • Item Requirements for Loot Types: You can set item requirements from the config for specific loot types.

Additionally, for users who already have v1, the v2 update has been sent for free via Keymaster.

Thank you for your continued support!

https://www.hate-development.com

Hate Looting v2 | 02.06.2024 Changelog

  • Client optimisation improved.
  • Client thread rewrote.

Looting v2 | 19.01.2025

This one is only new qb and newest core_inventory users

  • Core_inventory loot table has changed and now you can reopen loots and get same item when you closed.
  • All client and server side code optimised and changed.
  • You can define different refreshtimes for lootrewards.
  • Fixed progressbar bug
  • Changed loottypeitemneeded checks
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Code is accessible No
Subscription-based No
Lines (approximately) 500+
Requirements qb-core or esx
Support Yes