[PAID][QB/ESX/Standalone] Jones Vendors

A script by JonesAus

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[PAID][QB/ESX/Standalone] Jones Vendors main image

Full Description

Elevate your FiveM server with Jones Vendors, a dynamic script that introduces interactive vendor locations throughout your game world. Admins can configure the spawn points for props or NPCs, allowing players to engage with them through a ‘third eye’ interaction.

Key Features:

  • Customizable Vendor Spots: Set specific locations for Jones Vendors to appear in the game.
  • Interactive Menu: Players can interact with vendors to open a shop menu or collect crafted items.
  • Trade & Crafting: Trade items in the shop inventory and return to collect crafted items after a predetermined time.
  • Server-Side Configuration: Crafting times, recipes, and item availability are all securely managed server-side.
  • Anti-Cheat Design: Vendors vanish when players are too far away, deterring cheaters from exploiting the system.

Jones Vendors brings a robust and secure trading system to your server, enhancing the roleplay experience and economy.

local jones = exports["jones_util"]
local config = {}

config.vendors = {
	--[[ ["Lost Weapon Dealer"] = {
		location = vector4(-707.4691, -920.1619, 19.0139, 97.3967),
		model = "s_m_m_ammucountry",
		vendorType = "ped", -- ped or prop
		jobs = {
			"lostmc"
		},
		recipes = {
			["weapon_pistol"] = {
				recipe = {
					["diamond"] = 1,
				},
				timer = 1, -- minutes
				stock = 1,
				stockTimer = 1, -- minutes
				amount = 1,
			}
		}
	}, ]]
}

jones:SetConfig("jones_vendors", config)

Screenshots:



Purchase

Code is accessible No
Subscription-based No
Lines (approximately) 330~
Requirements jones_util, ox_lib, oxmysql, ox_inventory
Support Yes