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A QBCore, ESX, and standalone Custom Deliveries script done for FiveM
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Preview: https://www.youtube.com/watch?v=ruYD4EUvmMQ
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Tebex: https://fivem.flightdev.co
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all of the script is progression based and can be configured to function as legal / illegal deliveries. (food delivery, drug runs, contract missions, organ runner, medical runner, etc.) will provide constant snippets for delivery runs throughout updates.
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Centers
- choose one of multiple animations to default the npc at the center at (smoking, clipboard, etc.)
- hide / show / customize map blip -
- choose the amount of times the center can be used / server restart / hour etc. (update)
- choose the npc and customize the npc / center
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Missions
- pickup the deliverable item from the npc and drop it in the mission vehicle (at this time noone can access the npc besides the active group / person)
- after placing the deliverables in the vehicle npc becomes accessible to other people / groups
- drive to the first drop off (zone / person) zone: find the person
- get out of the vehicle take a deliverable(s) from the vehicle and provide to the person.
- move on to the next zone after delivering the deliverable(s)
- after completing all the routes go back to the npc and receive the reward & deposit (money + xp)
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Vehicles
- xp based vehicles (unlock better vehicles based of ur xp)
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Animations
- 10-15 out of the box animations for the deliverables (cocaine/weed bricks, suitcase, small bag, big bag, duffel bag, garbage bag, etc.)
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Features:
- Runs at 0.00ms (Resmon)
- Multiplayer job
- Unique and interesting steps
- Support available on discord
- Supports qb-core / esx / custom frameworks
- Target interactions
- Server synced and secure
- Supports ox_target and ox_inventory
- Simple installation (drag and drop and config changes)
- Use of animations (with props)
- Use of particle effects
- Fully customizable (add/remove/chance minigames/progress bars for each step)
- Collect deliverables for the mission and additional items to store
- Choose each mission’s zone and rewards
- Compatible with all emote menus
- Stress system on failing minigames
- Skill system, adding exp on successful minigames and level requirement to start the mission and choose the vehicle
- Force cancel the mission
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Creating:
- Centers: Places where u go to start missions (each center can have its own unique missions)
- Deliverables: Create deliverables that will be used in missions.
- Vehicles: Add vehicles to be used in missions that require XP/Levels to unlock and be used.
- Zones: Add zones to be used in missions.
- Missions: Each mission has a randomized pool of zones that u select. For each zone u determine what vehicles are allowed, what is the minimum group members, what deliverable is used, and what the value of each deliverable is + bonus rewards for group, zone completion, and group members.
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Opensource Files:
- Client:
- Context Menu
- Target
- Zones
- Blips
- Fuel
- Notifications
- Emotes
- Progress Bars
- Minigames
- Server:
- Add/Remove/Check Money
- Add/Remove/Check Items
- Create Useable Item
- Group System
- XP/Skill System
- Notifications
- Logs
- Language Files
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Config Features:
- Change:
- Framework
- Context menu
- Target
- Fuel
- Group
- Inventory
- Notification
- Debug
- Job
- Minigame
- Progressbar
- Itembased
- Show required level
- money type used
- language
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Dependencies:
- ox_lib (Drag and drop)
- ox_target/qb-target
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THIS SCRIPT IS ASSET ESCROWED AND ONLY THE CONFIG, LANGUAGE AND OPEN SOURCE FILES ARE ACCESSIBLE.