Realistic Weapons - Shop, Loadout, Weapon on back [Standalone]

A script by Tugamars

No reviews yet.
Realistic Weapons - Shop, Loadout, Weapon on back [Standalone] main image

Price

$30.00

Full Description


Preview: https://youtu.be/RkkNmzdXdTs

Realistic Weapons System

This script was mainly designed as an alternative for standalone servers that usually heavily relly on vMenu or other similar menus to obtain weapons, which doesn’t allow for much realism.
This script is a all-in-one resource that contains 4 core features: Weapons Shop, Loadout System, Ammo Management System, Weapons on body and draw animations.

BUY IT HERE (TEBEX - 40€ 30€ (first week) + tax)

Main Features

  • Fully Standalone
  • Weapon Loadout System
  • Custom Weapon Purchase UI with all weapons and components (possibility of adding prices and using framework money)
  • Modern Design
  • Automatic Weapons on Body
  • Restrict Weapon Access with ACE Perms, by Group or Weapon
  • Automatic Draw & Holster animation based on body part
  • Fully syncronized across players
  • Pre-configured easy to add body slots
  • Ammo Management System
  • Loadouts are accessible in: vehicles, pre-configured locations and pre-configured props
  • Highly Configurable
  • New weapons are fetched and added automatically (integrated with a custom automated resource parser)
  • Easily configurable - No configuration requires you to add weapon names one by one.

Dependecies

  • ox_lib
  • ox_target
  • Tugamars Weapons Scrapper (Script to automatically obtain weapons you have in the server and their details - Shipped with on purchase)

BUY IT HERE (TEBEX - 40€ 30€ (first week) + tax)

f2b0c6e799399df0eff9e7623dbe70adffc1543e

Detailed features

Detailed features

Weapon Loadout System
Each player can create multiple loadouts, pick where they want to have each weapon (example: Carbine Rifle is slung in the front, AP Pistol is concealed in the back, etc), with an easy to use UI with the possibility to preview and customize every aspect of a weapon.
There’s server configured locations and props, as well as all vehicles, where a player can equip their loadout.

Weapons on body & Draw/Holster System
When the player utilizes it’s weapon wheel to select weapons from their loadout, the system executes an animation for drawing/holstering the weapon based on the slot it is placed at. The animations, positions and times are all configurable.
This adds a new level of realism, as certain weapons will be more immediately accessible compared to others.
The weapons on the body are completely syncronized across all players and use local entities for performance.
The weapon will show on the body according to if it has ammo or not. If it doesn’t have any AMMO in it, it will show without a clip.

AMMO System
The server owners can define (easily configurable) what AMMO each weapon uses, based on category or on the weapon itself.
The server owners can define what’s the maximum Magazines that can be carried for each caliber.
Creates a new system, where each weapon has it’s own AMMO instead of the AMMO being shared by category/type. If you load a magazines in an Assault SMG, the SMG MK2 will not have the same ammount of AMMO.

Integration & Expansion
This script has been in the works for some time, and this is the “base” framework for what’s to come.
It already counts with many possibilites for integration, namedly events for when the player is shooting or when they reload.
New features will be added to the system in the near future based on customers feedback.

Pictures

Images







BUY IT HERE (TEBEX - 40€ 30€ (first week) + tax)

Code is accessible Partially (Config, Integration and Scrapper resource are exposed)
Subscription-based No
Lines (approximately) 7162
Requirements ox_lib and ox_target/qb_target
Support Yes