An armour guard heist with or without mz-skills integration. Improves the reliability of the truck spawn and interaction (several anti-scuff measures I have not seen in other truck robbery style scripts).
PREVIEW: mz-armourguard - YouTube
GET RESOURCE: https://mz-resources.tebex.io/package/5557676 (Pay what you want, minimum $9USD)
- Locations set by config with 8 default start locations + 3 different places the armoured guard can spawn (24 different runs by default. Can be expanded by adding 2x vector3 locations easily);
- Server-wide cooldown on armoured guard runs (give the police as much or as little chance as you wish);
- Timer display to put a time cap on each armour guard run (time set by server owner);
- Optimised to avoid onesync bubble + spawn car issues;
- Customise the difficulty of hostiles, police alerts, items to engage with the run, loot output (probabilities + items set via config), hack difficulty + rewards;
- Configured for “dirtymoney” or “cash” returns + items (set by server owner);
- ps-dispatch alerts included (and customisable);
- Clean up logic configured (much better chance of avoiding any scuffing with truck spawn, ped spawn or truck interaction);
- Configured for customisable fuel scripts, okokNotify or qb-core standard notifications;
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| Code is accessible |
Server side yes, client side: partial |
| Subscription-based |
No |
| Lines (approximately) |
Circa 1500 |
| Requirements |
progressbar qb-tarbet mhacking ps-ui |
| Support |
Yes |
Optional use with: mz-skills
Extensive config (350+ lines to avoid blocking customisation)