[Paid] Novel NoCombatAfterDeath | Anti Gambo | Anti Combatlogin [ESX/Standalone]

A script by aRii0

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[Paid] Novel NoCombatAfterDeath | Anti Gambo | Anti Combatlogin [ESX/Standalone] main image

Full Description

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Halloween Sale :jack_o_lantern::money_with_wings::money_with_wings:

Currently we have started our Halloween Sale with 30% discount. Get Novel NoCombatAfterDeath for 7€

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Novel NoCombatAfterDeath :memo:

This script ensures that players are no longer able to fight after they have died. The players can not use any weapons once they are incapacitated, it can also be set that boxing is disabled during the incapacitation. The time of incapacitation can also be set freely as well as much more. The script can be used standalone or with esx.


Features :gear:

  • Standalone or with ESX
  • Animation while incapacitated
  • ESX admin command to clear the incapacitated
  • Non breakable walking style
  • State saved in database
  • Disable or enable punching
  • ESX command full configurable
  • Aduty check full configurable
  • Usable for FFA or similar
  • Resmon-Client: 0.00ms; In action = 0.01ms| Resmon-Server: 0.00ms
  • FiveM escrowed

Showcase :video_camera:


Showcase Video


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Config :closed_book:

Config = {}

Config.ESX_Settings = {
    UseESX = true,
    CommandName = "ct",
    AdminGroups = {
        {group = "superadmin"},
        {group = "admin"},
        {group = "moderator"}, 
        {group = "supporter"}
    },

}

Config.GetESXServer = function()
	local ESX
	ESX = exports["es_extended"]:getSharedObject()
	--TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
	return ESX
end


Config.UseNoWeaponTime = 10 *60000 -- during this time players can not use weapons

Config.UseWalkingStyles = true -- Set the running style of the player when revived

Config.DisablePunching = true -- Disable boxing

Config.Locals = {
    ["NoUseWeapons"] = "Unfortunately, you can't operate any weapons due to your mental state! Wait best 10 minutes",
    ["CanUseWeapons"] = "You can use your weapons again please watch out!",
    ["AdutyIsRequied"] = "You musst go aduty for this action!"
}

function Notify(player, msg)
    if player == nil then
        TriggerEvent('notifications', '#FFCD00', 'Weapons', msg )
        return
    end
    TriggerClientEvent('notifications',player, '#FFCD00', 'Weapons', msg )
end

Price 10€ with Tax
Buy here on tebex


Code is accessible only the command code
to customize
Subscription-based No
Lines (approximately) 300+
Requirements MySql-Async
Support Yes

This script is FiveM escrow protected

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