Lary Gary Night And Thermal [QB]

A script by hollywoodiownu

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Full Description

Lary Gary Night And Thermal [QB]

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  • Smart Helmet Equipping: Automatic equipping and unequipping of helmets based on the active vision state. It ensures seamless immersion without the need for manual toggling.

  • Cooldown Mechanisms: Ensure balance in gameplay by introducing cooldowns after each use, making sure that the powerful vision tools aren’t abused.

  • Anti-Spam Notification System: Inform players about the status of their vision modes without overwhelming them with constant notifications. Built-in checks ensure that messages are dispatched at reasonable intervals.

  • Seamless Integration with QB-Core: Easy integration into the QB-Core framework ensures compatibility and smooth operation.

  1. State Initialization:

    • Variables defining the state of the vision modes, cooldowns, and notification systems are initialized at the script’s onset.
    • This includes checking if the helmet is equipped, timers for night and thermal vision modes, and the last time a notification was dispatched.
  2. Toggle Vision Mechanism:

    • Players can easily switch between Night and Thermal Vision modes.
    • The script ensures the player has the necessary item (Night Vision Helmet) before activating the vision mode.
    • It also checks for active modes and warns the player if they’re trying to activate one vision mode while another is already on, ensuring no conflicts between the modes.
  3. Helmet Management:

    • Helmets are an integral part of the vision experience. The script manages the visual appearance of the player by equipping and removing helmets based on the vision mode’s state.
    • Different component IDs can be set for the helmet, allowing server administrators to customize the appearance based on their server’s theme or preference.
  4. Notification System:

    • A built-in system uses QBCore’s notification mechanism to inform players of various states – whether they’re missing an item, trying to activate a vision mode during its cooldown, or when a mode is activated or deactivated.
    • To avoid spamming the player with repetitive notifications, an anti-spam check ensures a gap between successive messages.
  5. Threading for Real-time Checks:

    • Multiple threads are created to handle different functionalities:
      • One monitors the duration timers for the active vision modes and handles the cooldowns, providing real-time feedback and actions.
      • Another listens for the player’s input, waiting for commands to toggle the different vision modes.
  6. Customizable Controls:

    • Server administrators have the flexibility to set specific key bindings for toggling both Night and Thermal Vision modes, ensuring that the controls fit the server’s overall control scheme.

|Code is accessible |YES (Escrow)|
|Subscription-based |No|
|Lines (approximately) |N/A|
|Requirements |FiveM Server|
|Support |Yes|

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