Price
UnknownA script by Gamzky
Price
Unknown
Bring tactical realism to your law enforcement roleplay with the Under Door Camera script. Inspired by real-world devices and other games like the snake cam and mirror gun, this tool lets officers safely peek under doors to see what’s behind it without opening them. Perfect for robberies, raids, SWAT scenarios, and investigations.
Get it here: gamzkystore.com
Support: Discord
Detailed preview: YoutubeResmon: Idle: 0.00ms - Camera active: 0.02ms
Core/framework related functions are still accessible in the encrypted version, feel free to create a support ticket in our Discord in case of questions.
Config = {
propHash = `w_am_hackdevice_m32`,
propBone = 18905,
propPosition = { 0.12, 0.06, -0.06, -160.00, -1.50, 8.00 },
animDict = 'amb@world_human_bum_wash@male@low@idle_a',
animName = 'idle_a',
animFlag = 1,
itemName = 'doorcamera',
-- commandName = 'doorcam', -- Uncomment this if you want to use a command to activate the camera
commandRestricted = false, -- If true, then players will need the ace permission to use the command
-- Camera settings
cameraFOV = 60.0, -- Field of view for the camera
heightOffset = 0.2, -- Height above ground level
lengthOffset = 0.25, -- Additional distance from door
-- Camera control settings
mouseSensitivity = 5.0, -- Mouse sensitivity for camera control
maxPitchAngle = 40.0, -- Maximum up/down angle (vertical limit)
maxYawAngle = 50.0, -- Maximum left/right angle from center (horizontal limit)
disabledControls = {}, -- Controls that are disabled when the camera is active
exitKeys = { 177 }, -- Keys that exit the camera
-- Door detection
maxDoorDistance = 1.0, -- Maximum distance to detect doors
raycastFlags = 511, -- Raycast flags for entity detection
-- Timecycle settings
timecycleModifier = 'CAMERA_BW',
timecycleIntensity = 1.0,
-- Other settings
disableRadar = true, -- Disable the radar when the camera is active
soundEffect = true, -- Play a sound effect when the camera is activated/deactivated
}
Config.Locales = {
['no_door'] = 'No door in front of you',
['door_in_use'] = 'The door is already in use',
['after_use'] = 'Press RMB to exit',
['door_blocked'] = 'You cannot use the door camera on this door',
['cannot_use'] = 'You cannot use this right now',
}
-- Additional models that don't pass the default door model check
Config.DoorModels = {
[`v_ilev_gb_teldr`] = true,
}
-- Doors that are disabled from being used with the mirror gun
Config.BlockedDoors = {
[`hei_v_ilev_bk_safegate_pris`] = true,
[`v_ilev_ph_cellgate`] = true,
}
| Code is accessible | No, but there is an unencrypted version |
| Subscription-based | No |
| Lines (approximately) | 626 |
| Requirements | None |
| Support | Yes |
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