Preview
Buy Escrow - €16.49
Buy Source - €38.99 Lib Req.
FAQ (Frequently Asked Questions)
- Q: Will the script be updated regularly?
A: Absolutely! This is a beta release, which means we’re actively improving and expanding the script based on your feedback. As we move toward a full release, new features, refinements, and fixes will be rolled out regularly. Because it’s in beta, the price is currently lower than the final version — early supporters will keep lifetime access with all future updates included.
- Q: I don’t have a developer, and I’m worried about setting it up. Do you provide support?
A: Yes, absolutely! We provide detailed support throughout the setup process until your script is running flawlessly. Many of our customers have praised our assistance, and we take pride in making sure everything works perfectly for you
- Q: What if I face issues after purchasing?
A: No worries! We offer full support to ensure everything runs smoothly. Just open a ticket on our Discord, and our team will be there to assist you. We don’t just sell and disappear we make sure you’re fully satisfied.
- Q: Am I limited to just 3 license types?
A: Absolutely not! Unlike most DMV scripts, Driving School Creator supports up to 6 fully customizable license types — including cars, motorcycles, trucks, and more. Define the rules, prices, and requirements for each one individually.
- Q: How are driving courses created?
A: Driving courses can be created directly in-game using our built-in course editor. You can set checkpoints, speed limits, time constraints, fail conditions, and more. Everything is fully customizable.
- Q: What if I need help after purchasing?
A: We’ve got you covered! Open a ticket on our Discord and our support team will assist you promptly. We don’t disappear after the sale — your success with the script is our top priority.
Features
- Plug & Play Setup – No complex installation needed. Simply drag, drop, and start using the script right away.
- In-Game Course Management – Admins can create new driving courses directly in-game, configuring everything from license types and course prices to fail limits, time limits, and test fees.
- Customizable License Types – Define which licenses (e.g. car, motorcycle, truck) are obtainable in each course with full flexibility.
- Interactive Test Creation – Easily set test routes, checkpoints, start/finish points, and other details without leaving the game.
- Modern & Intuitive UI – Clean and user-friendly interface designed for both admins and players, ensuring a smooth user experience.
- Live Configuration – All settings can be modified in real time from within the game, with no need to restart the server.
- Performance Optimized – Lightweight and efficient codebase built for minimal impact on server performance.
- Framework Compatibility – Fully compatible with QBCore, ESX, and QBox, making integration seamless across popular frameworks.
- Detailed Exports for Developers – Comes with a rich set of exports, allowing other scripts to easily check license status, trigger tests, or integrate driving data dynamically.
- Comprehensive Documentation – Includes detailed setup guides, configuration instructions, and troubleshooting support to get you started quickly.
Written Expression
With our Driving School System, players can now earn their licenses through a realistic and immersive experience. Each license requires passing a theory test followed by a practical driving exam. Players simply navigate to the desired driving school on the map, take the exams, and once completed, legally drive without worrying about police checkpoints or fines.
The theory test takes place in a fully detailed exam room, complete with props like papers and water bottles to enhance realism. Questions are shown directly on screen, and players can track their license history and mistakes through the License Status menu.
On the admin side, everything is handled in-game. Staff can create new schools, configure available license types, set individual test routes, adjust fail/time limits, and manage theory questions with correct answer thresholds — all through an intuitive UI.
The system is fully optimized with an improved user interface, updated performance, and native framework support. All licenses are now stored properly via QBCore, ESX, and QBox integrations.
Custom exports and flexible settings make it easy to integrate into any server, with full control and extendability.
Our other resources
In Game Screenshots
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| Code is accessible |
Yes |
| Subscription-based |
No |
| Lines (approximately) |
+5000 |
| Requirements |
ox_lib |
| Support |
Yes |