Juice Stands - Player Owned

A script by SagginChair

No reviews yet.
Juice Stands - Player Owned main image

Price

$250.00

Full Description

:film_strip: Preview: Preview Link

:shopping_cart: Tebex: GG Studio · Advanced Juice Shops 9.99 USD

  • Player-owned Juice Shop
    • Own and manage your very own juice shop.
    • Customize your shop with unique settings and styles.
  • Shop Menu
    • Easy-to-navigate menu for browsing and purchasing juices.
    • Display detailed descriptions and prices for each juice.
  • Crafting System
    • Create a variety of juices using different ingredients.
    • Interactive crafting process for making juices.
  • Customizable Settings
    • Adjust shop settings including name, colors, and prices.
    • Dynamic pricing allows for varying costs based on location and quality.
  • Player Statistics
    • Track your shop’s performance and compare it to others.
    • View detailed statistics on sales, customer satisfaction, and more.
  • Unlockable Features
    • Unlock new juice recipes and shop upgrades as you progress.
    • Earn achievements and rewards for reaching milestones.
  • Unique Juices
    • Offer a selection of special ability juices:
      • Leap Juice: Jump higher.
      • Endurance Juice: Infinite stamina with faster speed.
      • Swimming Juice: Double oxygen underwater.
      • Strength Juice: Double punching damage.
      • Driving Juice: Increased acceleration and top speed.
      • Invisibility Juice: Become invisible to others, while you can still see yourself.
  • Multiple Shop Locations
    • Set up juice shops at various locations across the map.
    • Each location can have different attributes and customer bases.
  • Interactive Juice Creation
    • Fun and engaging process to create juices from raw ingredients.
    • Drag and drop ingredients into the blender to craft unique juices.
  • Dynamic Pricing
    • Adjust prices based on location, demand, and ingredient cost.
    • Attract more customers with competitive pricing strategies.
  • Juice Shop Management
    • Manage inventory, staff, and finances to maximize profits.
    • Ensure customer satisfaction and shop efficiency.
  • In-game Juice Store
    • Sell juices directly to other players within the game.
    • Create a thriving in-game economy around your juice shop.
  • Juice Business Simulation
    • Simulate the experience of running a successful juice business.
    • Balance cost management, sales strategies, and customer service.
  • Player Economy
    • Engage with the in-game economy by buying and selling juices.
    • Participate in a player-driven market to grow your business.
  • Custom Items and Recipes
    • Introduce custom juice recipes with unique effects.
    • Continuously update your shop with new and exciting juices.

Config Examples:

Juice Stand Locations
    Config.Locations = {
        [1] = {
            location = vector3(1043.96, 698.08, 158.85), -- Marker Location
            pedHeading = 65.31, -- If you use target ped spawns with this heading.
            ped = 'a_m_m_indian_01', -- Peds only show if using qb-target or ox_target
            pedScenario = 'CODE_HUMAN_CROSS_ROAD_WAIT',
            price = 50000  -- Dynamic Prices allows better locations to cost more and worse locations to be cheaper
        },

Juice Items
  Config.Juice = {
      [1] = {
          Label = "Leap Juice",
          itemid = "leap_juice", -- Specialty Juices Like these first six need to keep their name. Custom juices can use any name.
          Description = "Reach new heights with this juice enhancement.",
          Cost = 250,
          Timer = 30000,
          invImage = "orange_juice.png", -- Make sure image names are identical
          img = Config.ImgDirectory.."orange_juice.png", -- Just ui image
          Recipe = {
              {
                  Item = "berry",
                  itemLabel = "Berry",
                  count = 2,
                  have = 0
              },
              {
                  Item = "apple",
                  itemLabel = "Apple",
                  count = 1,
                  have = 0
              },
          },
          Status = { -- Represents what the character will recieve when using the juice
              Health = 20,
              Armor = 20,
              Hunger = 20,
              Thirst = 20,
              Stress = 20, -- Removes this amount
          },
      },

Colors To Unlock

  Config.Colors = {
    [1] = {
        Label = "Yellow", -- Just a label
        Hex = "#FFFF00", -- Actual color (Hexadecimal)
        SalesToUnlock = 0 -- Number Represents amount of products needed to be sold to unlock
    },





Code is accessible No (Mostly Unlocked)
Subscription-based No
Lines (approximately) 2000+
Requirements QBCore / ESX
Support Yes