[PAID] simple SQL based mileage system for ESX RP/RPG

A script by Lodomirmis

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[PAID] simple SQL based mileage system for ESX RP/RPG main image

Price

$5.00

Full Description

Sonic mileage as the name suggests is a simple vehicle mileage script adapted for ESX servers.

Script was used on couple servers with 60+ one time active players. - no problems detected

Discord: Sonic#7728

The script introduces a lot to vehicle economics. Introducing it to the server has a lot of advantages, because the vehicle aftermarket is much more functional. For example, supercars with high mileage (right at the limit) will cost 5-10% of the base price of the vehicle. Replacing the engine in a vehicle is not cheap and can sometimes exceed the value of the vehicle (example). I leave the application to you, everyone has an idea :wink:
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VIDEO:
Purchase (€5.50 + tax)

  • real mileage unit
  • mileage saved in the database so when you leave the game the changes are saved
  • no matter what vehicle it is the mileage is calculated for each registered vehicle (if someone hijacks your vehicle the counter still works)
  • command to set mileage for any vehicle (only for ADMIN rank)
  • once the limit is reached (changed in config) the vehicle is unroadworthy
  • 0.0ms on idle

Future plans:

  • adding an innovative engine replacement at the mechanic that resets the counter
  • cosmetic refinement
  • reduce the chance of starting the vehicle when the mileage approaches the limit (80% chance of starting the engine on each attempt when reaching, for example, 70% mileage)
  • improve optimalization
    | | |
    |-------------------------------------|----------------------------|
    | Code is accessible | Yes. |
    | Subscription-based | No |
    | Lines (approximately) | +200 |
    | Requirements | es_extended |
    | Support | No |

Config Merger
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