Price
$14.99A script by CritteR
Price
$14.99Heyo 
Rally Racing is my brand-new racing script, allowing players to create and take part in rally tournaments. It’s designed to work with every type of vehicle! (yes, even that one).
When creating the tournament, the organizer is required to set a Tournament Name, a Registration Start Date, and a Racing Start Date.
Starting Wait Area, otherwise they will be marked as DNP (Did Not Participate).When the racing starts, each racer will be notified when their lap starts. They have 5 minutes (configurable) to get to the start line, and 15 minutes (configurable) to finish it, otherwise they will be disqualified and marked as DNF (Did Not Finish).
Players that finished their laps are required to wait at the Finish Wait Area (configurable) for the tournament to end (so, for all players to finish their laps).
Players (that have the permission) can create tracks using an intuitive and very easy to use Creation Menu.
Inside the menu, the players can set up the Track Name, Track Description, a background image URL, and of course the wait zones and checkpoints.
Wait Zone Creation:
When the player is in the Wait Zone Creation menu, the creator can set up the Start Wait Area (the place where racers need to gather around, before their lap. This is also where they have to come to register) and the Finish Wait Area, where racers that finished their lap need to gather for the tournament to end.
Checkpoint Creation:
In the checkpoint creation menu, the player simply needs to move around where they want the track to go through.
Pressing [E] will add a checkpoint (and select it), pressing [R] will remove the selected checkpoint, [G] will select the nearest checkpoint and [H] will allow the player to set the checkpoint scale (default 10.01. Bigger checkpoints are better for plane racing).
During the track creation, the creator can choose between cylindrical checkpoints (good for car / moto racing) or circular checkpoints (better for air / boat racing).
Players (that have the permission) can create tournaments using more-or-less the same menu, and they have a lot of things that they can set:
besra, or polgauntlet) that are allowed to register in the tournament.AFTER A TOURNAMENT IS CREATED, IT CANNOT BE DELETED OR MODIFIED (yet)
When the registration phase for a tournament starts, a blip will appear on the map. Going to that place on the map, will allow the users to open the tournament menu, view the details, and register.
Players will be able to see when the registration phase ends, and the racing starts. The Start Wait Area will also show on the map, as long as the player is registered in the tournament.
Players can only be registered in one tournament at one time.
For each track, the system will register each player’s best time. The best time on the server will be registered as the track’s World Record. All of this can be seen in the tournament menu.
Player-created tracks and tournaments
Easy-to-use checkpoint creation
Post-creation track editor (if not used by a tournament)
Different checkpoint types and sizes (for boats and planes)
Per-track PB and WR times
Tournament registration in advance
Entry fee and Prize Split
Vehicle Class & Model restrictions
Multi-language support (with
English and broken
Romanian by default)
Opened functions and Events for easy integration with other frameworks.
Opened UI. Every player-facing element should be customizable.| Code is accessible | Backend NO / UI YES |
| Subscription-based | No |
| Lines (approximately) | ~5000 |
| Requirements | ox_mysql or any data saving resource |
| Support | Yes |
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