Quests System | Modular Mission Creator

A script by IlMicioLetale

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Full Description

:dart: QUESTS SYSTEM - MODULAR MISSION CREATOR

Unleash your server’s potential with the Quests System, a complete framework for creating dynamic and immersive missions. This script offers a full in-game creation suite, allowing you to design, test, and deploy complex storylines without ever touching a config file.


:sparkles: Core Systems

  • Powerful In-Game Editor: Create, edit, and test entire missions, NPCs, and dialogues live in-game using a robust, React-based UI. Eliminate restarts and save/load all content directly from the database.
  • Mission Requirements: Use Job Requirements to set which jobs are needed to start a quest (supports multiple jobs).
  • Unique Missions: Set an option for a Unique Mission that can be completed only one time per player (ideal for initial quests).
  • Per-NPC Reputation (XP) System: Drive player progression with a reputation system unique to each NPC. Require a minimum XP level to unlock high-tier missions and apply penalties for failure.
  • Squad System & Bonuses: Allow players to tackle missions in teams. Easily configure minimum/maximum members and set custom rewards that dynamically scale with the squad size.
  • Community Sharing: Copy any mission’s full configuration to your clipboard with one click (Import/Export). Share your creations effortlessly on Discord.
  • Advanced Objective Logic: Design complex dependencies. Pause one objective (e.g., ‘Defend’) until another (e.g., ‘Interact’) is completed, allowing for truly branching mission flows.

:tools: Objective Modules

  • Go to Coords: Create multi-zone paths. Set them as sequential (step 1, then 2) or non-sequential. Set a timer for players to remain in the area.
  • Kill Peds: Create dynamic combat encounters. Define enemy groups with custom models, weapons, health, and advanced AI behaviors (Patrol, Static, Combat).
  • Defend Area: Design ‘Horde’ mode missions. Set a defense timer, an area, and an optional VIP NPC to protect. Configure multiple enemy waves with different spawn points and timing.
  • Escort: Escort an NPC to a destination. The VIP is smart: he can follow, hold position, and enter any vehicle with a free seat.
  • Deliver Vehicle: Create flexible theft missions. Spawn multiple targets (e.g., 3 cars) but only require a subset for completion (e.g., 2 delivered). Each vehicle has its own distinct blip type and color based on the vehicle category, preventing confusion during multiple simultaneous deliveries.
  • Give Vehicle: Provide mission-specific vehicles. Decide whether to delete them during a specific objective or at the end of the mission.
  • Interact:
    • Requires players to interact, custom animations, and props (e.g., ‘Hack Terminal’).
    • Supports simultaneous interactions (e.g., two players turn two keys with timer limit, GTAO mission style).
    • Item Section: dedicated “item” section enabling flexible item checks:
      • Check Item: Ability to check for an item before starting the interaction.
      • Failure Removal: Option to remove the item upon minigame failure.
      • Success Removal: Option to remove the item upon completion of the progress bar.
    • Doorlock Integration: Doorlock Search via raycast, simplifying the setup process for close/open functionality (requires ox_doorlock).
  • Gather Reward: Similar to ‘Interact,’ but focused on looting. Create multiple interaction points (e.g., ‘Search Crate’) and assign immediate rewards (money/items) for each successful interaction.
  • Retrieve Item: Verifies the item is still in the player’s inventory at the final mission turn-in, ensuring mission integrity, useful for quest narratives.

:framed_picture: Screenshots

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Every action, objective phase, and map indicator is meticulously synchronized in real-time across all squad members and instantly displayed on the dedicated HUD, ensuring a fluid and cohesive gameplay experience

:question: Why choose Quests System?

This script transforms mission creation from a complex, time-consuming coding task into an efficient, in-game creative process. The powerful editor allows you to see your quests come to life as you build them, eliminating frustrating restarts and minimizing errors. With objective modules and advanced logic, you can create missions that genuinely challenge your players and offer replayability, creating the starting quests for your server and ensuring your content remains fresh and engaging.


With five distinct visual themes and the ability to customize the primary color for certain themes, the interface will perfectly match your server’s unique visual identity

:gear: Dependencies

This script requires the following resources to function correctly.

  • ox_lib
  • oxmysql
  • Target (e.g., [ox_target])
  • Framework (QBX, QBCORE, ESX)

:fire: Perfect For

  • Survival, Fantasy, and modern servers
  • Server owners who prefer not to edit config files
  • Creating dynamic, long-term PvE/PvP content
  • Progression-focused servers

:clapper: Video Showcase


:speech_balloon: Discord (Support/Community)


:books: Official Docs


:shopping_cart: Purchase Here


:desktop_computer: Try the UI

Open it directly in your browser to discover all its features — automatic videos will start whenever a live placement action is needed, so you can easily understand how the script works.


:page_facing_up: Required Information

Code is accessible [bridge, config]
Subscription-based [No]
Lines (approx.) [~25000+]
Requirements [Framework, Target]
Support [Yes]

:star: MICIO MODS - Owner-level quality, for owners. :star: