Postal Locker Theft

A script by Lith_Studios

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Postal Locker Theft main image

Full Description

Preview Trailer

Buy here: https://lith.store/package/7093844
Preview: https://www.youtube.com/watch?v=bH292bd9BPw

Description

A modular FiveM script that lets players plan and execute postal-locker thefts: scouting locations, force-opening individual cells, or hacking an entire locker unit. Postal lockers contain parcels of varying sizes - from small quick-loot packages to large boxes that players must carry to a safe spot to open. Players can go solo or team up to speed up the robbery process. Server-authoritative logic handles loot tables, cooldowns, police alerts, persistence of opened lockers, and reward balancing so the script works cleanly with ESX, QBCore, qbox, or plain vRP setups

Custom locker props

The script includes custom postal locker props in both full and half sizes. Each locker features three differently sized cell doors, each available in two skins, ensuring every door is fully interactable. Locker cells are designed to fit GTA’s world naturally, using in-game postal brands “GoPostal” and “PostOP.” These details keep the experience immersive and prevent the lockers from looking out of place.

Full-size GoPostal Locker
Half-size PostOP locker

Hacking Minigame

The script features an immersive brute-force attack minigame similar to Wordle but with numbers instead of letters. Players have 8 attempts and 30 seconds to crack a randomly generated 4-digit numeric code (attempts time and code length are configurable). After each guess player gets a hint - digits highlighted in green indicate the correct number in the correct position, orange/yellow shows a correct digit but in the wrong position, and red indicates the digit isn’t part of the code at all. The minigame displays all previous attempts in a scrolling console window, allowing players to strategically deduce the correct combination using process of elimination. The minigame comes with a risk, if a player fails to solve the correct combination in time or reaches maximum attempts, the locker will not open and a dispatch notification will be sent to all police units!

Note: Numeric code can repeat numbers eg. 7755

Minigame hacking example

Force open locker cells

Players can also force-open individual cells via an interactive minigame - slower but it won’t risk a police alert like failing the hacking minigame.
Force open cells preview
Looting large boxes has a higher probability of having more loot, but it comes at a cost. Players have to carry the box, find a safe spot and loot the package.
Carry and loot preview

Features

  • Multiple people can open and loot locker unit cells
  • Integrated police dispatch system
  • 2 minigames included!
  • Looting progress bars
  • Loot carry system
  • Custom postal unit models (with 2 skins)
  • Custom lightweight synchronisation
  • Extensive config (CONFIG.LUA)

Buy here: https://lith.store/package/7093844

Code is accessible No (Partly)
Subscription-based No
Lines (approximately) ~1500
Requirements KQ_LINK
Support Yes (Discord)

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