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UnknownA script by EstScripts
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UnknownDependencies:
| Framework: | ESX/QBCore/QBox |
|---|---|
| Supported targets: | OX/Qtarget/QB-Target |
| Supported inventories: | OX/ Other (all inventories that support ESX/QBCore framework item adding/removing/ amount detections) |
| Lib: | OX_Lib |
| Minigames: | Minigames come with the script, Minigames editable/changeable. |
| MAP: | Kivo Fleeca Map (NOT INCLUDED) |
| CFX Post: | Kivo Fleeca Map CFX Post |
| Drill prop: | Drill prop comes with the script (Escrowed) |
| Type: | OPEN/ESCROWED |
ESX Tebex: Escrowed / Open
QB / QBox Tebex: Escrowed / Open
Our other Releases: Tebex
🏦 Script features & Description
Also the map offers 4 Different types of Entitysets:
Diamond Robbery
We’ve Integrated Diamond trollies for this entityset (Also theres a small chance of mix of cash and diamond trollies) Also the Diamond trolley chance amount can be changed from the config.
Gold Robbery
We’ve Integrated Gold trollies for this entityset (Also theres a small chance of mix of cash and gold trollies) Also the Gold trolley chance amount can be changed from the config.
Art Robbery
We’ve Integrated Cash trollies and high reward vitrine for this entityset.
Digital Coin Robbery (Bitcoin)
We’ve Integrated Cash trollies and Bitcoin farming servers which can be hacked for bitcoin reward for this entityset.
Anticheating:
We’ve integrated new anti trigger hacking system for the robbery also (If the robbery is not started properly the trollies/ bitcois farms or Safety deposit boxes wont give rewards).
Multitasking is disabled (For example you can not cut high reward vitrine while looting trollies)
Discord logs for actions.
System:
Fully synced between all players.
All 6 Fleeca Banks are robbable.
Progress bar times are configurable.
Modular minigames – Easily replace or update them.
Configurable police dispatch alerts.
Customizable rewards via config.
Flexible notification system (Can use your own notify system).
Supports OX_Target / qtarget / QB-Target systems.
Discord logs.
Antiglitching & Fair Play:
Targets in vault and office areas are only interactable after the heist starts.
Vitrines and loot trolleys spawn after vault doors are unlocked.
Used targets become uninteractable to prevent abuse.
Concurrent interactions are restricted to maintain flow and prevent exploits.
| Code is accessible | Yes/No/Depends on the purchase type |
| Subscription-based | No |
| Lines (approximately) | Over 2000 |
| Requirements | ESX/QBCore/QBox/OX_Target/QTarget/QB-Target/Kivo Fleeca Map |
| Support | YES |
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