Price
$17.99A script by AP5_Studios
Price
$17.99
Ultimate Crafting System for Your Server! 
Transform your server and keep players engaged with a feature-packed crafting system that’s built for performance and customization.
Features:
Craft Anything – Weapons, tools, consumables & more with fully customizable recipes.
Leveling System – Earn XP and unlock advanced recipes as you progress.
Dismantle Items – Break down items to receive valuable materials.
Optimized & Lightweight – Designed for smooth performance, even on high-pop servers.
Fully Configurable – Easy setup with endless customization options.
Preview
PurchaseConfig = {}
Config.Debug = false
Config.Framework = 'qb' -- Options: 'qb', 'qbx', 'esx'
Config.Target = 'qb' -- Options: 'qb', 'ox'
Config.Inventory = 'qb' -- Options: 'qb', 'ox'
Config.UseTarget = true -- Set to true to use target system
Config.UseDrawText = false -- Set to true to use simple 3D text (only if UseTarget is false)
Config.EnablePersistentQueue = true -- Items stay in queue over server restarts until collected MUST INSTALL THE SQL FOR YOUR FRAMEWORK TO USE THIS
Config.UseLevelSystem = true -- Enable/disable level system
Config.UseDismantling = true -- Enable/disable dismantling feature
Config.UISettings = {
MaxQueueSize = 10, -- Maximum items in crafting queue
RequireCollectionBeforeNext = false, -- Must collect finished item before next starts
ShowQueueOnlyWhenActive = true, -- Show queue panel only when active
CanCancelCraftedItems = true -- Allow canceling completed items in queue
}
Config.GlobalQueueOwnerCancelOnly = true -- Only queue item owner can cancel (for global queues)
-- If the player leaves with an item in the queue false = no materials returned, true = materials returned.
-- If persistent queue = true, this will be overridden to false.
Config.ReturnItemsOnLeave = false
Config.Workbenches = {
['weapon_bench'] = {
label = 'Weapon Workbench',
SharedQueues = false, -- if true, players share one bench doesnt apply to all benchs each bench have there own
model = `xm3_prop_xm3_bench_04b`,
allowedGroups = {'police', 'mechanic'},
requiredItem = nil,
coords = {
vector3(923.44, -1486.09, 30.18),
vector3(450.51, -981.75, 30.69),
},
heading = 180.0,
blip = {
enabled = true,
sprite = 66,
color = 0,
}
},
['advanced_bench'] = {
label = 'Advanced Workbench',
SharedQueues = true,
model = `xm3_prop_xm3_bench_04b`,
allowedGroups = nil,
requiredItem = 'phone',
coords = {
vector3(1273.0, -1711.5, 54.77),
},
heading = 90.0,
blip = {
enabled = false,
sprite = 566,
color = 5,
}
},
}
Config.Crafting = {
["Weapons"] = {
icon = "fa-gun",
workbench = {"weapon_bench", "advanced_bench"},
items = {
["weapon_pistol"] = {
name = "weapon_pistol",
label = "Combat Pistol",
description = "A standard combat pistol for personal protection and law enforcement.",
levelReq = 1,
xp = 25,
craftTime = 8,
maxAmount = 5,
recipe = {
["steel"] = 10,
["plastic"] = 5,
},
},
["weapon_smg"] = {
name = "weapon_smg",
label = "Micro SMG",
description = "A compact submachine gun with high rate of fire.",
levelReq = 5,
xp = 50,
craftTime = 15,
maxAmount = 2,
recipe = {
["steel"] = 25,
["plastic"] = 10,
["rubber"] = 3,
},
},
["weapon_carbinerifle"] = {
name = "weapon_carbinerifle",
label = "Carbine Rifle",
description = "High-powered rifle for professional use.",
levelReq = 10,
xp = 100,
craftTime = 30,
maxAmount = 1,
recipe = {
["steel"] = 50,
["plastic"] = 20,
["rubber"] = 8,
["aluminum"] = 15,
},
},
}
},
["Tools"] = {
icon = "fa-wrench",
workbench = {"weapon_bench", "general_bench", "advanced_bench"},
items = {
["lockpick"] = {
name = "lockpick",
label = "Lockpick",
description = "A tool used for picking locks. Handle with care.",
levelReq = 1,
xp = 5,
craftTime = 3,
maxAmount = 50,
recipe = {
["metalscrap"] = 2,
["plastic"] = 1,
},
},
["advancedlockpick"] = {
name = "advancedlockpick",
label = "Advanced Lockpick",
description = "An electronic lockpicking device for complex locks.",
levelReq = 3,
xp = 15,
craftTime = 8,
maxAmount = 10,
recipe = {
["metalscrap"] = 5,
["plastic"] = 3,
["electronickit"] = 1,
},
},
["repairkit"] = {
name = "repairkit",
label = "Repair Kit",
description = "Basic repair kit for vehicle maintenance.",
levelReq = 2,
xp = 10,
craftTime = 5,
maxAmount = 20,
recipe = {
["metalscrap"] = 4,
["plastic"] = 2,
["rubber"] = 2,
},
},
}
},
["Electronics"] = {
icon = "fa-microchip",
workbench = {"advanced_bench"},
items = {
["phone"] = {
name = "phone",
label = "Smartphone",
description = "A modern smartphone with various features.",
levelReq = 4,
xp = 30,
craftTime = 12,
maxAmount = 5,
recipe = {
["plastic"] = 8,
["aluminum"] = 5,
["electronickit"] = 2,
["glass"] = 1,
},
},
["radio"] = {
name = "radio",
label = "Radio",
description = "Portable radio for communication.",
levelReq = 2,
xp = 20,
craftTime = 7,
maxAmount = 10,
recipe = {
["plastic"] = 5,
["metalscrap"] = 3,
["electronickit"] = 1,
},
},
}
},
["Medical"] = {
icon = "fa-plus",
workbench = {"advanced_bench"},
items = {
["firstaid"] = {
name = "firstaid",
label = "First Aid Kit",
description = "Comprehensive first aid kit for emergencies.",
levelReq = 3,
xp = 15,
craftTime = 10,
maxAmount = 20,
recipe = {
["bandage"] = 5,
["plastic"] = 2,
},
},
}
},
}
Config.DismantleItems = {
items = {
["weapon_pistol"] = {
name = "weapon_pistol",
label = "Combat Pistol",
xp = 8,
rewards = {
["steel"] = {3, 6},
["plastic"] = {1, 3},
}
},
["weapon_smg"] = {
name = "weapon_smg",
label = "Micro SMG",
xp = 15,
rewards = {
["steel"] = {8, 15},
["plastic"] = {3, 7},
["rubber"] = {1, 2},
}
},
["weapon_carbinerifle"] = {
name = "weapon_carbinerifle",
label = "Carbine Rifle",
xp = 30,
rewards = {
["steel"] = {20, 35},
["plastic"] = {8, 15},
["rubber"] = {3, 6},
["aluminum"] = {5, 12},
}
},
["lockpick"] = {
name = "lockpick",
label = "Lockpick",
xp = 2,
rewards = {
["metalscrap"] = {1, 2},
}
},
["advancedlockpick"] = {
name = "advancedlockpick",
label = "Advanced Lockpick",
xp = 5,
rewards = {
["metalscrap"] = {2, 4},
["plastic"] = {1, 2},
}
},
["repairkit"] = {
name = "repairkit",
label = "Repair Kit",
xp = 4,
rewards = {
["metalscrap"] = {2, 3},
["plastic"] = {1, 2},
["rubber"] = {1, 2},
}
},
["phone"] = {
name = "phone",
label = "Smartphone",
xp = 12,
rewards = {
["plastic"] = {3, 6},
["aluminum"] = {2, 4},
["metalscrap"] = {1, 3},
}
},
["radio"] = {
name = "radio",
label = "Radio",
xp = 8,
rewards = {
["plastic"] = {2, 4},
["metalscrap"] = {1, 3},
}
},
["firstaid"] = {
name = "firstaid",
label = "First Aid Kit",
xp = 6,
rewards = {
["bandage"] = {2, 4},
["plastic"] = {0, 1},
}
},
}
}
Support & CommunityNeed help, updates, or want to suggest features?
Join the AP5 Studios Community on Discord
Click here to join: AP5 Studios
| Code Access | No |
| Subscription-based | No |
| Lines of Code | ~3000 |
| Requirements | None |
| Support | Yes |
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