[PAID] [STANDALONE] - MFPD-RealisticDamages - Custom Ragdoll, Injured System and Healing!

A script by MajorFivePD

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[PAID] [STANDALONE] - MFPD-RealisticDamages - Custom Ragdoll, Injured System and Healing! main image

Full Description

MFPD - RealisticDamages introduces a more authentic damage and built-in healin system. When players are shot or hit, a brief ragdoll is triggered to simulate the impact and the sensation of pain.

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MFPD — RealisticDamages

Authentic damage reactions, injury accumulation, and a practical EMS medbag workflow. Brief, bone-based ragdolls simulate impact without disrupting combat flow. Severe injuries slow movement and change walk style until treated.


Features

  • Bone-based impacts: Expanded per-bone list with tuned ragdoll times; correct bone detection ensures settings are respected.
  • Injury accumulation: Repeated hits escalate to a severe state (slower movement + injured walk).
  • Medbag system: Pick up from allowed vehicle classes, self-heal, or heal others. Healing other players fixed (reliable server ID targeting).
  • Multilingual: Presets EN/DE/ES/PT-BR/FR. All texts editable in config.lua.
  • Pluggable notifications/progress: ox_lib, QBCore, or custom via escrow-ignored custom_notify.lua.
  • Optional No-Death mode: Keep players active while preserving impact feedback; auto local revive fallback.
  • Failsafes: Proper cleanup on death/disconnect; safe state resets.
  • Target integrations: ox_target and qb-target supported.

Configuration

All tuning in config.lua:

  • Config.Locale + Config.Translations (edit all texts).
  • Config.Notify / Config.Progress (choose ox, qb, or custom).
  • Config.TargetSystem (ox or qb).
  • Config.NoDeath (true/false).
  • Config.BoneSettings (per-bone ragdoll/force).
  • Config.AllowedClasses (vehicles allowed to provide medbag).

For custom UIs, implement CustomNotify/CustomProgress in custom_notify.lua and set both systems to custom.


Requirements

  • Default: ox_lib.
  • If using ox_target: ox_target.
  • If using QBCore flow: qb-core (and a progress bar resource`).
  • Target choice and notify/progress system are configurable.

Changelog (v2.0.0)

  • Added multilingual presets; all texts editable in config.lua.
  • New pluggable notify/progress layer (ox_lib, QBCore, or custom).
  • Added custom_notify.lua (escrow-ignored) with usage examples.
  • Fixed healing-other: correct server ID resolution and reliable effect.
  • Correct per-bone handling; expanded bone list with tuned timings.
  • Centralized helpers; removed spawn-time resource restart; improved anim loaders.

Support: DM or reply in thread. Regular updates provided as needed.


Code is accessible No (Only Config.lua)
Subscription-based No
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Lines (approximately) 900+
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Requirements ox_lib, ox_target
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Support Yes (Via DM or Comments on post)
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