[FREE] & [PAID] Advanced Hacking System | Standalone | 2 Minigames

A script by TitanEcho

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[FREE] & [PAID] Advanced Hacking System | Standalone | 2 Minigames main image

Price

Unknown

Full Description

Hello everyone,

I’d like to introduce my Advanced Hacking System—a fully standalone script designed to take your server’s interactive elements, such as robberies or other events, to the next level.

The script offers two different minigames, is extremely easy to integrate, and is fully customizable via a single configuration file.


:sparkles:Features

  • 100% Standalone: No dependencies! Works with any framework (ESX, QBCore, etc.) or completely without one.
  • Two Minigame Types:
    • Sequence Hack: A classic memory game where a string of characters must be repeated.
    • Skill-Check Hack: A skill-based game where a moving bar must be stopped at the right moment over multiple rounds.
  • Fully Configurable: Easily adjust difficulty, number of rounds, text, and more via the config.lua file.
  • Easy Integration: A single, clean export allows for effortless implementation into your existing scripts.
  • Modern UI: A clean, dark interface with a “hacker-style” aesthetic.
  • Fully Translatable: All visible text can be customized in the configuration file.
  • Debug Mode: A test command (/testhack) can be enabled or disabled in the config for developers.

:package: Two Versions Available

To meet everyone’s needs, I am offering two versions:

Version Price Code Access Ideal for…
Standard FREE Protected by the CFX.re Escrow System Server owners looking for a finished, plug-and-play solution.
Open Source PAID Full, unobfuscated source code Developers who want maximum customization or a learning resource.

:wrench: Configuration & Customization

Even with the free version, you have full control over all important settings and text. Everything is managed centrally in the config.lua file.

Example from config.lua:

Config.Lang = {
    -- ## Client-Side Notifications ##
    hack_success      = "Hack successful!",
    hack_fail         = "Hack failed!",
    starting_hack     = "Starting hacking minigame: ",
    invalid_game_type = "Invalid game type. Choose 'sequence' or 'skillcheck'.",

    -- ## UI Text (Displayed in the hacking window) ##
    result_success    = "SUCCESSFUL",
    result_fail       = "FAILED",
    
    -- Sequence Game
    seq_title         = "HACKING SEQUENCE...",
    seq_instruction_1 = "Memorize the sequence.",
    -- ... and many more
}

:computer: Implementation Example

Using the script in your own resources is incredibly simple:

-- Starts a skill-check with 3 rounds and medium difficulty
local success = exports['hackinggame']:StartClientHack('skillcheck', 5, { rounds = 3 })

if success then
    -- Code to run on success
    print("The door has been hacked!")
else
    -- Code to run on failure
    print("The alarm has been triggered!")
end

:arrow_down: Download

Enjoy the script! I’m happy to answer any questions or receive feedback.


:camera_flash: Screenshots





Code is accessible Yes (Paid) / No (Free)
Subscription-based No
Lines (approximately) 290
Requirements None
Support Yes (Discord)

Config Merger
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