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UnknownA script by FzD-Scripts
Price
UnknownIntroducing FzD Vehicle Chopping!
Gather your crew, form a group, and hit the streets to find vehicles ripe for dismantling. With this script, players can team up to locate a vehicle, take it to a secure location, and strip it down to its valuable parts. Once disassembled, you can sell the parts for cash, making this a lucrative, yet risky venture. Whether you’re running a shady operation or just looking to make some quick money, this script adds a whole new layer of excitement and strategy to your gameplay. Get ready to dominate the underground market!
Preview
Dependencies
Feature List
The script is fully compatible with QBCore, ESX, and NDCore. All framework functions are open and editable, making it adaptable to custom frameworks if configured correctly.
The script supports multiple languages, allowing server owners to easily translate in-game text to match their community’s preferred language.
When the job is started, the script randomly selects a search area and vehicle location, adding an element of excitement and unpredictability to the task.
Links
Purchase FzD Vehicle Chopping
Video Showcase
Extra Information
return {
ped = {
model = "a_m_m_skater_01",
coords = vec3(137.85, -3323.97, 5.02),
heading = 180.01,
senario = "WORLD_HUMAN_CLIPBOARD",
},
sell = {
model = "a_m_m_skater_01",
coords = vec3(-570.9, -1776.05, 22.18),
heading = 147.13,
senario = "WORLD_HUMAN_CLIPBOARD",
},
weldingTool = "blowtorch",
locations = {
{
radius = 200.0,
coords = vec3(318.78, -1945.75, 24.64),
spawns = {
{
scanner = vec3(310.89, -1930.72, 24.66),
vehicle = {
coords = vec3(322.59, -1948.69, 24.62),
heading = 233.09
}
},
{
scanner = vec3(205.17, -2015.13, 18.59),
vehicle = {
coords = vec3(206.18, -2004.57, 18.86),
heading = 230.91
}
},
{
scanner = vec3(363.72, -1886.18, 24.8),
vehicle = {
coords = vec3(362.78, -1902.13, 24.79),
heading = 228.47
}
},
{
scanner = vec3(177.97, -1924.52, 21.37),
vehicle = {
coords = vec3(168.38, -1929.87, 21.01),
heading = 230.52
}
}
}
},
{
radius = 200.0,
coords = vec3(-989.6, -933.68, -0.97),
spawns = {
{
scanner = vec3(-1011.33, -909.29, 2.13),
vehicle = {
coords = vec3(-1023.55, -890.89, 5.6),
heading = 28.61
}
},
{
scanner = vec3(-951.18, -905.89, 2.75),
vehicle = {
coords = vec3(-949.5, -899.18, 2.16),
heading = 299.87
}
},
{
scanner = vec3(-1003.46, -977.57, 2.15),
vehicle = {
coords = vec3(-1001.46, -989.09, 2.15),
heading = 120.01
}
}
}
}
},
dropoffs = {
{
coords = vec3(2927.3, 4323.41, 50.44)
},
{
coords = vec3(924.32, 3659.71, 32.59)
},
{
coords = vec3(-1140.55, 2682.3, 18.1)
}
},
vehicles = {
"baller",
"castigator",
"astron",
"euros",
"fr36",
"postlude",
"envisage",
"panthere"
}
}
return {
requiredItems = { "weapon_digiscanner", "blowtorch" },
rewards = {
door = "vehicle_door",
wheel = "vehicle_wheel",
hood = "vehicle_hood",
trunk = {
item = "vehicle_trunk",
specialItems = {
{
item = "weapon_crowbar",
min = 1,
max = 1,
chance = 0.5
}
}
},
chassis = {
{
item = "iron",
min = 10,
max = 20
},
{
item = "steel",
min = 10,
max = 20
}
},
},
sell = {
["vehicle_door"] = {
item = "roll_of_cash",
amount = 2
},
["vehicle_wheel"] = {
item = "roll_of_cash",
amount = 2
},
["vehicle_hood"] = {
item = "roll_of_cash",
amount = 5
},
["vehicle_trunk"] = {
item = "roll_of_cash",
amount = 4
}
}
}
| Code is accessible | No (framework functions are open and editable) |
| Subscription-based | No |
| Lines (approximately) | 1000 |
| Requirements | View dependencies listed above |
| Support | Yes |
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