Price
UnknownA script by Project_X
Price
Unknown
Project X Presents House Robbery V2 
Script Summary
Project X House Robbery offers a customizable robbery experience with 7 different approaches, Props carry, Logs, Tiers, Contracts, House Presets, Ped Detection System, Buckets, Tasks, Noise meters, groups, alarms, lasers, scouting and item selling, while being 50% open-source to accommodate all the things you might want to customize
What is Project X Known For? 
| 4000+ Satisfied Customers | Optimized (0.00ms Resmon) | Fully Synced |
| Unique, nothing inspired | Exploit and Duplication Safe | 24/7 Support |
| Ease of compatibility | 50% Client/Server Source is Editable | Supports OX |
What does Project X House Robbery V2 contain? 
7 Approaches
Door Approach:
Requires no preparation.
Players can lockpick the front door to gain entry.
Gangster Approach:
Players can speak with a gangster NPC to receive a house location.
Offers a direct criminal-network style entry method.
(Config preview at the bottom of the post)
Valet Approach:
Players can bribe a valet NPC to obtain a house location.
Multiple payment options can be configured.
Higher payments increase the chance of receiving a location.
Risk-based system where cheap bribes may fail.
(Config preview at the bottom of the post)
Locksmith Approach:
Players can pay a locksmith to obtain a house key.
Allows silent entry without lockpicking.
(Config preview at the bottom of the post)
Maid Approach:
Players can interact with a maid NPC to gain house information.
Multiple request types can be configured.
Outcomes are not guaranteed.
The maid may provide useful intel, false information, or take the money and escape.
(Config preview at the bottom of the post)
Hacking Approach:
Players can hack a laptop to discover a house location.
Additional payment can unlock extra information about the house.
Provides a technical alternative to street-based approaches.
(Config preview at the bottom of the post)
Payphone Approach:
Players can obtain a phone number through gameplay or exports.
Supports both dynamic and permanent phone numbers.
Calling the number from a payphone reveals a house location.
(Config preview at the bottom of the post)
50% Open-source
The House Robbery is designed to offer flexibility and customization, being 50% open source. While the core code is encrypted, numerous features are open source, including:
- Adjust all framework & inventory functions
- Customize UIs, progress bars, targets, notifications, and translations
- Configure cooldowns (global, per player, per house)
- Modify minigames, cop checks, evidence & stress systems
- Control ped creation, weather, blips, EXP, skill checks, and commands
- Manage Discord logs, permissions, identifiers, and phone group systems
House Presets
- Add new houses fast by reusing existing interiors
- Fully custom houses: search spots, loot, safes, displays, paintings, and valuable items
- Custom rewards & XP control
- NPCs & pets with animations and detection options
- Security systems: lasers, alarms, and security cameras that provide useful house info
- House contracts that spawn extra objectives (steal or break items)
- Shell support with built-in tools to add robbable spots easily
- Community presets: share and use presets made by other players on Discord
Tiers
Experience level-based robberies with customizable homes, loot, tenants, pets, and XP rewards. Each tier offers unique challenges and randomized loot for endless replayability. Configuration options:
- Set a required level
- Choose a house interior
- Choose which approach
- Set required items if needed
- XP rewards per robbery
- Option to share XP with group members
Lootable elements:
- Cash
- Props
- Safes (with custom reward tables)
- Paintings
- Displays
- High-value items
Advanced configuration:
- Configurable spawn chances and counts for all loot types
- Drawer, cabinet, closet, and kitchen loot tables with item chances and amounts
- Tenant spawns with weapon chances and configurable counts
- Pet spawns with configurable counts
- Randomized loot and props for replayability
- Loot chances can change after alarm triggers
Tasks (Optional Free Script)
- Track and preview player progress during house robberies
- Standalone script, usable in other scripts as well
Burner Phone (Optional Free Script)
- Allows you to trigger exports and send messages for certain players, as if they are holding a burner phone
- Free script on our store, integrated into some of the approaches
Groups
- Use phone group systems to allow robberies only for group members
- Pre-configured examples: LB, Y Series, Renewed
Props Carry
We’ve added a system that lets players pick up props, carry them outside, and place them in a vehicle’s trunk to obtain the item.
You can configure multiple items and customize it to be as immersive as you want.
A dedicated section will also be available on our Discord for sharing custom carry item configurations.
Contracts
The script features a fully integrated contract system accessed through an NPC.
Players can visit the NPC to browse and accept available contracts. Accepted contracts have a chance to dynamically spawn inside houses during robberies.
Contracts will only appear in houses that are configured to support them. The system includes pre-configured contract types, and all contracts are fully editable.
You can add new contracts, remove existing ones, or rebalance them easily. Three contract types are included by default:
- Break Objects : Break an object and take a picture for proof
- Steal Objects : Steal an object and return it to the contractor
- Littering : Cause a mess and take a picture for proof
Ped Detection System
Smarter, more realistic peds that react to players:
- Vision zones for non-sleeping peds
- Peds attack when a player enters their vision zone
- Built-in tool to create detection zones without manually finding coordinates
Scouting
- Two types: scouting spots around the house or using a tablet to view cameras
- Gain info on house layout and security
Noise Meter
- Movement and certain actions increase noise
- Can trigger alarms if too loud
Robbery Limits
Control how many robberies can happen at once and per player. Set a maximum number of robberies a player can perform per server restart, or limit the total number of active robberies at the same time. You can disable these limits entirely or configure them to fit your server’s balance.
Alarms
- Configurable alarm steps
- Must be hacked to stop noise or police alert
Lasers
- Place lasers on props or entrances to increase difficulty
Buckets
- Allows multiple house robberies to use the same interior at the same time
- Prevents players from overlapping in the same house
Item Selling
We have a separate script, projectx-sellshop that is free on our store that allows you to sell all your items
Logs
The script is equipped with very detailed logs to help you monitor your players throughout the script.
We have integrated some of the most used log systems:
- Discord Logs
- Fivemerr
- FiveManage
42 Different Languages
The House Robbery script includes 42 language translation files, making it easy to set up.
Dependencies:
| Code is accessible | Partial (50% Client/Server Source is Editable and config files) |
| Subscription-based | No |
| Lines (approximately) | 8000 |
| Requirements | ox_lib |
| Support | Yes |
See what others are saying about this script.
Share your experience and help others.