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This is a script to make realistic flames & pop ups from tuned vehicles.
The flame size will scale depending on vehicle power.
Config Options :
- Engine level to start making pop ups.
- Vehicle classes to make pop ups after engine upgrade.
Update 0.1 Added theese below
- Vehicle Whitelist option
- distance option for sound.
- sound sample randomizer
- sound levels
- flame size scale by vehicle power.
- max / min flame size control.
- max / min flame time control.
- flame type, the old / new type (old one is goes up like GTR flames new one is straight)
Features :
- Synced Flame, Sound and pop ups between players.
- Big flame can be charged via doing small pop ups, after 3-4 pop up it will guarantee a big one.
- Big flame can also be charged while driving on high rpms (above 50%) and it will release the flame when you take away your feet on gas.
Known issues :
- When you change exhaust tuning part, sometimes it doesn’t read the exhaust pos. i believe thats modders fault. i’ll try to fix this in future.
- Also let me know if you find a bug and i’ll fix it ^^
Future feature ideas :
- will be using xSound to make pop sounds 3d and more realistic.
- Pop up sounds may be changed? with better samples.
Dependencies :
interact-sounds ( you can use your own sound resource, change sound event at the config.lua)
Standalone. Works on both ESX / QB or even a server without a framework.
Buy at TEBEX (30€)
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Code is accessible |
No |
Subscription-based |
No |
Lines (approximately) |
420 |
Requirements |
interact-sound (you can use another sound resource) |
Support |
Yes, Always |