KP-Exhaust Pop Ups - Backfire - 2STEP

A script by KamiSensei

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Full Description

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This is a script to make realistic flames & pop ups from tuned vehicles.
The flame size will scale depending on vehicle power.

Config Options :

  • Engine level to start making pop ups.
  • Vehicle classes to make pop ups after engine upgrade.
    Update 0.1 Added theese below
  • Vehicle Whitelist option
  • distance option for sound.
  • sound sample randomizer
  • sound levels
  • flame size scale by vehicle power.
  • max / min flame size control.
  • max / min flame time control.
  • flame type, the old / new type (old one is goes up like GTR flames new one is straight)

Features :

  • Synced Flame, Sound and pop ups between players.
  • Big flame can be charged via doing small pop ups, after 3-4 pop up it will guarantee a big one.
  • Big flame can also be charged while driving on high rpms (above 50%) and it will release the flame when you take away your feet on gas.

Known issues :

  • When you change exhaust tuning part, sometimes it doesn’t read the exhaust pos. i believe thats modders fault. i’ll try to fix this in future.
  • Also let me know if you find a bug and i’ll fix it ^^

Future feature ideas :

  • will be using xSound to make pop sounds 3d and more realistic.
  • Pop up sounds may be changed? with better samples.

Dependencies :
interact-sounds ( you can use your own sound resource, change sound event at the config.lua)
Standalone. Works on both ESX / QB or even a server without a framework.

Buy at TEBEX (30€)

Our other resources

KP-PizzaJOB

Code is accessible No
Subscription-based No
Lines (approximately) 420
Requirements interact-sound (you can use another sound resource)
Support Yes, Always