Respoon also has a real-time, scene editor built for FiveM server developers and owners. Hover any entity to
inspect it. Copy hashes, positions, and full JSON structures in one click. Build persistent scenes with props,
vehicles, peds, and particles - all database-backed, all synced live to every player in the room.
Stop writing throwaway native call scripts. Start building faster.
Watch the full demo
Features
Debug Raycaster & Entity Inspection
- Hover any entity to see model name, JOAAT hash, position, rotation, and network ID
- One-click copy of hash, model name, coordinates, or full entity JSON
-
Complete JSON export of any entity - vehicle mods, ped appearance, transform data - paste straight into your scripts
- Custom UUID, network ID, creator info, and lock status all visible in the inspector panel
Full GTA Asset Catalog
- All searchable props, vehicles, and peds - the entire vanilla catalog indexed
- 3D model preview before spawning
- Search by name, browse by category, save favorites
- Copy JOAAT hash or model name to clipboard instantly
Scene Manager
- Spawn and arrange props, vehicles, peds, and particles with 3D gizmos (translate, rotate, snap to ground)
- Database-backed persistence - scenes survive server restarts
- Hierarchy panel with tree view, search, filtering, and type grouping
- Clone entities, attach parent/child relationships with bone targeting
- Save entities to a reusable library for rapid prototyping
- Freecam with adjustable speed, FOV, and sensitivity

Live Property Editing
- All entities: Alpha, visibility, collision, frozen, invincible, LOD distance
-
Vehicles: Custom RGB colors, pearl, neon lights, window tint, livery, plate text, mods (engine,
brakes, turbo, suspension, spoiler, bumpers, etc.), wheels, doors, windows, extras, dirt level, fuel, health
-
Peds: Clothing (drawables + props), headblend, face features, hair/eye color, head overlays,
weapons, health, armor
- Props: Texture variation
- Changes sync instantly to all players in the room - no restart required

Ped AI & Task Sequences
- Visual multi-step task builder - movement, combat, animations, vehicle tasks, scenarios, wait/trigger steps
- Loop modes: once, loop, ping-pong
- Cross-ped coordination with named triggers
- Faction system with 5x5 relationship matrix (ally/neutral/enemy)
- Bodyguard mode with formations and follow distance
- Behavior presets: passive, defensive, aggressive, coward
- Play, pause, stop, reset controls with scene-wide playback
600+ Particle Effects
- Full PTFX library, searchable by dictionary and effect name
- Preview at camera before placing
- Position, rotation, and alpha controls
- Save favorites for quick access
Environment Controls (Per Room)
- Time of day with clock lock
- Weather override with forced persistence
- Wind speed/direction, rain/snow intensity
- Cloud type and opacity
- Blackout toggle, gravity, forced snow ground
- Traffic and ped population density with NPC deletion on disable
- Timecycle visual filters (scanlines, spectator, etc.) with strength control
Multiplayer Rooms & Permissions
- Up to 50 isolated rooms - each in its own FiveM routing bucket
- Multiple developers can build simultaneously without interference
- Granular role-based permissions (20+ permissions: spawn, edit, delete, manage rooms, control playback, etc.)
- Admin panel with player list, freeze, teleport, kick, visibility, and invincibility controls
- Selection locking prevents edit conflicts between players
JSON Export - Copy. Paste. Ship.
Every entity you inspect or create can be copied as structured JSON:
{
"model": "adder",
"hash": 3078201489,
"position": [-234.12, 361.87, 109.42],
"rotation": [0.0, 0.0, 182.5],
"primaryColor": [15, 15, 15],
"mods": {
"engine": 3,
"brakes": 2,
"turbo": true,
"spoiler": 4
},
"neon": {
"color": [108, 92, 231],
"enabled": [true, true, true, true]
}
}
Drop it straight into your Lua or TypeScript resources. No more guessing values. No more
GetEntityCoords throwaway scripts.
Who It's For
Server Developers - Inspect entities live, copy hashes and coordinates, test native values without
writing code. Debug 10x faster.
Scenario Designers - Build multi-ped scenes with AI task sequences, faction combat, bodyguards, and
scripted movement - all visual.
Server Owners - Granular permissions, isolated rooms, admin panel with player management. Safe
parallel development out of the box.
Content Creators - Cinematic scenes with environment controls, 600+ particle effects, and ped
animations. Full camera control.
Keyboard Shortcuts
/rs |
Toggle editor |
W |
Translate mode |
E |
Rotate mode |
Q |
World/local space toggle |
Space |
Snap to ground |
Ctrl+D |
Clone selected |
Delete |
Delete selected |
Home |
Toggle HUD mode |
PageUp |
Play tasks |
PageDown |
Stop tasks |
Escape |
Close editor |
Performance
- Soft limit: 500 entities per room (hard cap 1,000)
- Up to 50 concurrent rooms, 10 players per room (soft), 32 (hard)
- Distance-sorted batch spawning on room join
- Consolidated tick for environment properties
- Deferred state bag queue for stream-in ordering
- Selective sync - only essential properties in state bags
Installation
- Drop
respoon into your resources folder
- Add
ensure respoon to your server.cfg (after oxmysql)
- Restart server - database tables auto-migrate on first boot (~30s catalog seed)
- In-game:
/rs to open
Links
TEBEX STORE PAGE Discord: https://discord.gg/F2s8hREkbY
Demo Video: https://youtu.be/24AHaWQnQYM
DOCUMENATION
Resource Information
| Code is accessible |
No |
| Subscription-based |
No |
| Lines (approximately) |
~20,000 |
| Requirements & dependencies |
OneSync, oxmysql, ox_lib, ox_core |
| Support |
Yes |