[PAID] Advanced Dynamic HUD | ESX, QBX & QBCore (FiveM)

A script by OrbitStudiosSoftware

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Full Description

:desktop: Orbit Studios Dynamic HUD




Watch showcase video for more features!

:warning: READ BEFORE PURCHASE

DISCLAIMER:
• The Music System is experimental
• The music feature has not been tested on populated servers
• The music feature may be disabled in future updates if it causes performance or stability issues
Do not purchase this HUD solely for the music feature

This resource includes orbit-lib, which acts as a bridge between frameworks and is required for the system to function.
Make sure to configure orbit-lib and the HUD resource before starting your server.

:gear: Compatibility

Frameworks: ESX / QB / QBX (required)
Dependencies: ox_lib, orbit-lib (included)
Inventory Support:
Supported Inventory (Only required if reserve ammo is fetched from the inventory. Supported inventories depend on orbit-lib — refer to the documentation.)

:earth_africa: Full language support through easy-to-edit locale files.

:sparkles: A dynamic HUD that adapts to gameplay and player state in real time.

:rocket: Features

:brain: Dynamic Bar System
The core feature of orbit-dynamichud is the DynamicBar, a smart HUD element that automatically adapts based on:
• Time of day
• Current weather
• Currently playing music

The DynamicBar changes visuals, behavior, and displayed information to match the current context, creating a more immersive experience.

:musical_note: Built-in Music System (Experimental)
• Integrated music player
• HUD reactive music indicators
• DynamicBar reacts to music state and playback
• Designed to work seamlessly with other HUD elements

:blue_car: Vehicle & Car Control Integration
• Vehicle related HUD elements
• Built in car control features
• Speedometer integration
• Multiple speedometer styles and layouts

:compass: Onboarding System
• First-time player onboarding flow
• Introduces HUD elements and controls
• Helps players understand features without external guides
• Fully configurable and skippable

:bell: Notification System
• Modern in-HUD notifications
• Supports different categories and priorities
• Designed to integrate with server scripts
• Consistent visual style across the ecosystem

:control_knobs: Control Panel
• Central place for players to customize their HUD
• Toggle elements on/off
• Switch layouts and speedometer styles
• Adjust positions easily

:art: Customization
• Fully configurable HUD layout
• Multiple HUD variations
• Multiple speedometer designs
• Toggleable elements
• Designed to scale across resolutions

:jigsaw: Icons & Visuals
120+ total icons included
• Clean modern visual style
• Multiple icon and UI variations to match different server themes

:earth_americas: Language Support
Multiple locales included and easy to customize.

:gear: Highly Configurable
Customize layouts, visibility, speedometer styles and behavior through configuration files.

:sparkles: Responsive & Animated UI
Smooth animations and responsive design for a polished experience.

:zap: High Performance
Optimized for smooth gameplay with minimal performance impact.

:fire: A HUD that reacts to your world — not just displays it.

Discord
Tebex
Documentation

:arrow_forward: SHOWCASE VIDEO
:shopping_cart: PURCHASE HERE
PRICE: 35 USD (excl. taxes)

Code is accessible No
Subscription-based No
Lines (approximately) ~10000-15000+ (incl. Frontend NUI)
Requirements orbit-lib (Included), ox_lib, supported inventory, supported framework
Support Yes (Open ticket through Discord)

Config Merger
Have you tried Config Merger? Merge your configs easily