[STANDALONE] GTA VI Inspired Interaction Menu [PAID]

A script by an-services

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Full Description

AN Interaction Menu | GTA VI Inspired Interaction Menu


:warning: This is a development resource so you will need some basic coding knowledge to implement it with your scripts but soon I will be releasing scripts that will make use of this tool.


Showcase:

:link: Link to the video ( Just in case )


Config.lua


Features

  • Clean and interactive Menu with sounds and animations
  • Menu can be created for either an entity or coords
  • You can add as many actions as you want as long as they fit in your screen
  • You can add multiple Interaction Menus as long as you hide the one before
  • Fully optimized with fast response and complete efficiency
  • Extended support will be provided to everyone who buy the script
  • Menu will show based on the specified distance ( check the template below )
  • Actions can be set-up to be triggered based on specific distances ( check the template below )
  • Easy to use ( check the template below )

How to use?

Adding an Interaction Menu:

exports["an_interMenu"]:add({
    entity = entity, -- if you want to show the interaction menu on an entity, then use this and comment the one below
    coords = coords, -- if you want to show the interaction menu on specific coords, then use this and comment the one above
    actions = { -- check the demo on the client.lua for more information
        [1] = {key = "X", label = "label", event = "SVevent:name", type = "sv", args = { entity = targetEntity }, useDist = 1.5 },
        [2] = {key = "Y", label = "label", command = "command args1 args2 args3", useDist = 3.0 },
        [3] = {key = "E", label = "label", event = "CLevent:name",  type = "cl", args = {}, useDist = 6.0 },
    },
    showDist = 8.0,
    offset = {x = 1.0, y = 2.0, z = 1.0}, -- this is used to set an offset for the menu when using an entity
    handle = "something_unique_14581" -- a unique name ( must be different each time you add a new menu ) - used to identify interaction menus
})

Hiding an Interaction Menu:

exports["an_interMenu"]:hide("something_unique_14581") -- use the same unique name that you typed when adding the interaction menu

Download now for €11.99 Only

interMenu


Code is accessible Yes
Subscription-based No
Lines (approximately) ~ 600
Requirements N/A
Support Yes via dc