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BUTCHER JOB SCRIPT
Purchase
[QBCore & ESX] - Butcher job script
Features
Optimization
Full optimized.
0.00 ms
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | : ~2600 |
Requirements | d3MBA-lib - Support most popular context menus (ox_lib, qb-menu, nh-context) - (ox_inputmenu, qb-input, nh-keyboard) (ox_target, qtarget, qb-target) |
Support | Yes |
Other Resources
Config
Config.DebugPolyZone = false -- [true/false] - If you want to see polyzone borders, set it to 'true' (Config.DebugPolyZone = true)
Config.ClearAreaOfPeds = {
Use = true, -- [true/false] - If you want to clear area of peds, set it to 'true' (Config.ClearAreaOfPeds.Use = true)
Radius = 60.0, -- [float] - Radius of area to clear peds
}
Config.KickReason = "[d3MBA-ButcherJob] | Protection!"
-- Config.JobRequired = "JOB_NAME" -- if you want to disable it just set it to 'false' (Config.JobRequired = false)
Config.JobRequired = false -- Job name e.g. Config.JobRequired = "JOB_NAME"
-- Particles synchronization
Config.SyncParticlesWithAllPlayers = { -- If is false particles will see only the player who triggered it.
LineWater = true,
LineBlood = true,
GrindingMachine = true,
}
Config.Items = {
-- Change item names here for every action.
Knife = "butcher_knife",
Chicken = "butcher_chicken",
GroundChicken = "butcher_ground_chicken",
UnpluckedChicken = "butcher_unplucked_chicken",
PluckedChicken = "butcher_plucked_chicken",
ChickenGizzard = "butcher_chicken_gizzard",
ChickenDrumstick = "butcher_chicken_drumstick",
ChickenBreast = "butcher_chicken_breast",
ChickenThigh = "butcher_chicken_thigh",
ChickenWing = "butcher_chicken_wing",
ChickenBack = "butcher_chicken_back",
ChickenStockBones = "butcher_chicken_stock_bones",
ChickenLeg = "butcher_chicken_leg",
Order = "butcher_order",
}
Config.ProgressBar = {
-- Change progress bar text here for every action.
PorcessingChicken = "Processing chicken",
PluckChicken = "Plucking chicken",
PuttingChickenOnTheLine = "Putting chicken on the line...",
GrindingMeat = "Grinding meat...",
Packaging = "Packaging...",
}
Config.Blip = { -- Main blip configuration
-- https://docs.fivem.net/docs/game-references/blips/
Pos = vector3(-71.8795, 6266.969, 31.220),
Use = true,
Sprite = 268,
Scale = 0.9,
Color = 5,
Label = "[Butcher job] - Company",
}
Config.Instructions = {
SetPedInvisable = true, -- [true/false] - If you want to set ped invisable during instructions set it to 'true' (Config.Instructions.SetPedInvisable = true)
SetRentPedBlockingOtherEvents = true, -- [true/false] - If you want to set rent ped blocking other events, set it to 'true' (Config.Instructions.SetRentPedBlockingOtherEvents = true)
-- Link for ped models - https://docs.fivem.net/docs/game-references/ped-models/
Peds = {
{Model = "s_m_y_factory_01", Pos = vector4(-69.5339, 6251.109, 30.090, 67.36)},
{Model = "s_m_y_factory_01", Pos = vector4(-83.3295, 6240.623, 30.090, 219.09)},
{Model = "s_m_y_factory_01", Pos = vector4(-104.515, 6197.471, 30.025, 349.06)},
{Model = "s_m_y_factory_01", Pos = vector4(-67.4014, 6269.020, 30.313, 72.58)},
},
}
Config.ChangeClothes = {
Use = true, -- [true/false] - If you want to use change clothes, set it to 'true' (Config.ChangeClothes.Use = true)
CheckBeforeAnyInteraction = false, -- [true/false] - If you want to check before any interaction, if player wearing job uniform set it to 'true' (Config.ChangeClothes.CheckBeforeAnyInteraction = true)
-- This thing you should ajust to your server. Numbers for clothes you should find in your clothing shop!
Male = {
["tops"] = {item = 22, texture = 0},
["legs"] = {item = 36, texture = 0},
["arms"] = {item = 85, texture = 0},
["t-shirt"] = {item = 23, texture = 0},
-- ... add more clothing items as needed
},
Female = {
["tops"] = {item = 22, texture = 0},
["legs"] = {item = 36, texture = 0},
["arms"] = {item = 85, texture = 0},
["t-shirt"] = {item = 23, texture = 0},
-- ... add more clothing items as needed
}
}
Config.CatchingChickens = {
Model = "a_m_m_farmer_01", -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(2386.534, 5028.433, 46.016 -1, 317.7),
PedInteractDistance = 1.0,
TimeCheck = {
Use = true, -- [true/false] - If you want to use time check, set it to 'true'
CheckTime = 3, -- Every 3 sec script will check in game time.
OpeningTime = 6, -- 6:00 AM
ClosingTime = 20, -- 8:00 PM
},
-- Experience system - (⚠️chances for catching chicken you can change in client-customize.lua file (client/client-customize.lua))
IncreaseExperience = {
Min = 1, -- [Min] - Minimum experience to increase
Max = 3 -- [Max] - Maximum experience to increase
},
ExperienceChance = {
-- [Experience] = Chance in %
[0] = 20, -- 0 experience = 20% chance to catch chicken
[10] = 25, -- 10 experience = 25% chance to catch chicken
[20] = 30,
[30] = 35,
[40] = 40,
[50] = 50,
[60] = 60,
[70] = 70,
[80] = 80,
[90] = 90,
-- You can add more experience and chances here. e.g. [Experience] = Chance in %
},
-- Blip
Blip = {
-- https://docs.fivem.net/docs/game-references/blips/
Use = true,
Sprite = 273,
Scale = 0.9,
Color = 5,
Label = "[Butcher job] - Catching chicken",
},
-- Chickens spawn coords
Loc = {
vector4(2371.622, 5054.904, 46.440, 238.02),
vector4(2380.598, 5060.250, 46.444, 207.76),
vector4(2384.747, 5055.103, 46.444, 172.27),
vector4(2384.219, 5048.453, 46.422, 134.64),
vector4(2379.462, 5049.521, 46.447, 353.94),
vector4(2374.155, 5051.911, 46.445, 56.18),
vector4(2375.212, 5056.521, 46.445, 266.63),
vector4(2385.173, 5056.305, 46.444, 171.05),
vector4(2379.042, 5053.210, 46.445, 159.61),
vector4(2378.026, 5043.742, 46.402, 96.45),
vector4(2369.989, 5049.423, 46.393, 298.47),
vector4(2384.465, 5048.929, 46.425, 50.41),
vector4(2385.624, 5058.794, 46.443, 66.32),
vector4(2376.642, 5059.959, 46.444, 207.6),
vector4(2381.644, 5045.542, 46.379, 58.02),
vector4(2387.359, 5050.353, 46.495, 45.44),
vector4(2385.027, 5060.254, 46.443, 84.41),
}
}
Config.JobVehicle = {
Ped = {
Model = "s_m_y_factory_01", -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(-58.1390, 6270.676, 30.392, 302.45),
},
Model = "speedo",
ReturnVehilclePos = vector3(-54.05, 6277.41, 31.36), -- return vehicle
SpawnPos = vector4(-51.4351, 6279.174, 30.970, 301.52), -- vehicle spawn position
SetPedIntoVehicle = true, -- if true, ped will be set into vehicle after spawning.
FullFuel = true, -- if true, vehicle will be spawned with full fuel.
Deposit = {
Use = true, -- [true/false] - If you want to use deposit system, set it to 'true'
Account = "cash", -- ("cash", "bank")
Amount = 100, -- amount of money to deposit
},
SpawnPointCheck = { -- It will check spawn point. To prevent spawning vehicle on vehicle.
Use = true,
Radius = 3.5 -- Default radius 3.5
},
}
Config.ChickenLine = {
PuttingTime = 2.5, -- Time to put chicken on the line (in seconds)
SlideSpeed = 1.2, -- Speed of the chicken sliding on the line (default 1.2)
}
Config.ProcessingTable = {
IncreaseExperience = {
Min = 1, -- [Min] - Minimum experience to increase
Max = 3 -- [Max] - Maximum experience to increase
},
Duration = { -- Processing chicken time (in seconds)
-- [Player's experience] = time (in seconds)
[5] = 20,
[15] = 17,
[25] = 15,
[35] = 12,
[45] = 10,
[55] = 8,
[65] = 6,
[80] = 5,
-- You can add more experience and time here. e.g. [Experience] = time (in seconds)
},
Items = {
-- [ITEM_NAME] = AMOUNT or {MinAmount = MIN, MaxAmount = MAX}
[Config.Items.ChickenGizzard] = 1,
[Config.Items.ChickenBreast] = 1,
[Config.Items.ChickenWing] = 2,
[Config.Items.ChickenThigh] = 1,
[Config.Items.ChickenDrumstick] = 2,
[Config.Items.ChickenBack] = 1,
[Config.Items.ChickenStockBones] = {MinAmount = 3, MaxAmount = 10},
},
}
Config.GrindingMeat = {
GrindingTime = 15, -- Time to grind meat (in seconds)
GrinderMenu = {
["50"] = { -- 50 = 50 grams of gound meat
[Config.Items.ChickenLeg] = 4,
[Config.Items.ChickenGizzard] = 1,
[Config.Items.ChickenBreast] = 1,
[Config.Items.ChickenWing] = 2,
[Config.Items.ChickenThigh] = 1,
[Config.Items.ChickenDrumstick] = 2,
[Config.Items.ChickenStockBones] = 25,
[Config.Items.ChickenBack] = 1,
},
["150"] = { -- 150 = 150 grams of gound meat
[Config.Items.ChickenLeg] = 12,
[Config.Items.ChickenGizzard] = 3,
[Config.Items.ChickenBreast] = 3,
[Config.Items.ChickenWing] = 6,
[Config.Items.ChickenThigh] = 3,
[Config.Items.ChickenDrumstick] = 6,
[Config.Items.ChickenStockBones] = 75,
[Config.Items.ChickenBack] = 3,
},
["500"] = { -- 500 = 500 grams of gound meat
[Config.Items.ChickenLeg] = 40,
[Config.Items.ChickenGizzard] = 10,
[Config.Items.ChickenBreast] = 10,
[Config.Items.ChickenWing] = 20,
[Config.Items.ChickenThigh] = 10,
[Config.Items.ChickenDrumstick] = 20,
[Config.Items.ChickenStockBones] = 250,
[Config.Items.ChickenBack] = 10,
}
-- You can add more if you want.
}
}
Config.InstantSell = {
Use = true, -- [true/false] - If you want to use instant sell system, set it to 'true'
Ped = {
Model = "s_m_m_migrant_01", -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(-155.499, 6139.765, 31.335, 319.86),
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Use = true, -- [true/false] - If you want to use blip, set it to 'true'
Sprite = 514,
Color = 5,
Scale = 0.9,
Label = "[Butcher job] - Sell point",
},
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.7, -- Min price multiplier, 70% of original price
PriceMaxMultiplier = 1.5, -- Max price multiplier, 150% of original price
},
Account = "cash", -- ("cash", "bank")
SellMenu = {
{ItemName = Config.Items.GroundChicken, Price = 15},
{ItemName = Config.Items.ChickenLeg, Price = 7},
{ItemName = Config.Items.ChickenGizzard, Price = 30},
{ItemName = Config.Items.ChickenBreast, Price = 20},
{ItemName = Config.Items.ChickenWing, Price = 17},
{ItemName = Config.Items.ChickenThigh, Price = 13},
{ItemName = Config.Items.ChickenDrumstick, Price = 20},
{ItemName = Config.Items.ChickenStockBones, Price = 3},
{ItemName = Config.Items.ChickenBack, Price = 75},
-- You can add more items here.
}
}
Config.Delivery = {
PedModels = {
"s_m_m_migrant_01", -- https://docs.fivem.net/docs/game-references/ped-models/
},
Account = "cash", -- ("cash", "bank")
WaitingTime = { -- Time to find order (in seconds)
Min = 30, -- [Min] - Minimum time to find order (delivery point) (in seconds)
Max = 60, -- [Max] - Maximum time to find order (delivery point) (in seconds)
},
Blip = {
Use = true, -- [true/false] - If you want to use blip, set it to 'true'
Sprite = 514,
Color = 47,
Scale = 1.0,
Label = "[Butcher job] - Delivery point",
},
DeliveryPoints = { -- Delivery points
vector4(1734.031, 6409.151, 35.000, 132.51),
vector4(1655.135, 4874.198, 42.069, 275.72),
vector4(1963.889, 3739.070, 32.351, 238.64),
vector4(916.3735, 3576.821, 33.561, 264.65),
vector4(-1177.91, -892.363, 13.754, 318.38), -- BurgerShoot
vector4(78.53101, 274.6932, 110.21, 160.22), -- Up-n-Atom
vector4(412.7020, -1905.91, 25.504, 43.76),
vector4(195.5339, -1764.04, 29.361, 86.36),
vector4(6.011523, -1602.32, 29.294, 46.91),
vector4(23.65342, -1349.79, 29.326, 222.24),
vector4(45.90279, -999.194, 29.347, 333.86),
vector4(-708.427, -917.119, 19.214, 174.23),
vector4(-1654.28, -1037.47, 13.152, 51.19),
vector4(-1529.19, -908.699, 10.169, 153.18),
-- You can add more delivery points here.
},
NumberOfItems = { -- Number of items per order
Min = 3, -- [Min] - Minimum number of items per order
Max = 6, -- [Max] - Maximum number of items per order
},
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.8, -- Min price multiplier, 70% of original price
PriceMaxMultiplier = 1.9, -- Max price multiplier, 150% of original price
},
DistanceMultiplier = {
Use = true, -- [true/false] - If you want to use distance multiplier, set it to 'true'
PriceMultiplier = 0.1, -- Adittional earn for each meter - (distance between company and delivery point) default 0.1$ per meter
},
PackagingTime = 10, -- Time to pack items (in seconds)
DeliveryItems = { -- Items that can be delivered
{ItemName = Config.Items.GroundChicken, Price = 15, Amount = {Min = 5, Max = 20}},
{ItemName = Config.Items.ChickenLeg, Price = 7, Amount = {Min = 4, Max = 22}},
{ItemName = Config.Items.ChickenGizzard, Price = 30, Amount = {Min = 5, Max = 10}},
{ItemName = Config.Items.ChickenBreast, Price = 20, Amount = {Min = 2, Max = 6}},
{ItemName = Config.Items.ChickenWing, Price = 17, Amount = {Min = 5, Max = 12}},
{ItemName = Config.Items.ChickenThigh, Price = 13, Amount = {Min = 2, Max = 8}},
{ItemName = Config.Items.ChickenDrumstick, Price = 20, Amount = {Min = 2, Max = 10}},
{ItemName = Config.Items.ChickenStockBones, Price = 3, Amount = {Min = 10, Max = 35}},
{ItemName = Config.Items.ChickenBack, Price = 75, Amount = {Min = 3, Max = 7}},
}
}
Config.Notifications = {
["spawnpoint_check"] = "The vehicle spawnpoint is currently blocked!",
["paid_deposit"] = "You've paid " ..Config.JobVehicle.Deposit.Amount.. "$ as a vehicle deposit!",
["deposit_back"] = "You've received your deposit back: " ..Config.JobVehicle.Deposit.Amount.. "$",
["no_enough_money_deposit"] = "You don't have sufficient funds to pay the vehicle deposit of " ..Config.JobVehicle.Deposit.Amount.. "$",
["no_enough_money"] = "You don't have enough money - ",
["return_vehicle"] = "[E] Return the job vehicle",
["chicken_escaped"] = "The chicken has escaped from your grasp!",
["no_meat_in_box"] = "There are no plucked chickens in the box!",
["no_legs_in_box"] = "There are no chicken legs in the box!",
["catch_chicken"] = "You've successfully caught a chicken.",
["took_legs_box"] = "You've collected %s x chicken legs from the box", -- %s = amount
["took_meat_box"] = "You've collected %s x unplucked chickens from the box", -- %s = amount
["park_vehicle_add_chickens"] = "Added %s chickens to your cage.",
["veh_cage_full"] = "The cage is full.",
["increase_experience"] = "Experience increased by + ",
["you_dont_have_unplucked_chicken"] = "You don't have any unplucked chickens!",
["you_dont_have_butcher_knife"] = "You don't have a butcher knife!",
["you_dont_have_chicken"] = "You don't have any chickens!",
["you_dont_have_plucked_chicken"] = "You don't have any plucked chickens!",
["missing_following_items"] = "You're missing the following items: %s", -- %s = List of missing items
["script_restert_restore_clothes"] = "Your clothes have been restored due to the script restart.",
["go_catch_chickens"] = "Proceed to catch chickens.",
["you_must_wear_job_uniform"] = "You must wear job unioform!",
["you_already_have_butcher_knife"] = "You already have a butcher knife!",
["invalid_amount"] = "Invalid amount!",
["sell_you_dont_have_item"] = "You don't have %sx %s for sell!",
["new_order"] = "You have a new order!",
["searching_for_order"] = "Searching for an order...",
["you_dont_have_order"] = "You don't have an order!",
["packed_order"] = "You've packed the order.",
["delivery_completed"] = "You've completed the delivery.",
["no_order_to_sell"] = "You don't have an order to sell!",
["sold_chicken_order"] = "You successfully sold chicken order for %s $.",
["sold_item"] = "You sold %sx %s for %s$",
}
Config.InstructionsText = {
["office"] = "The office houses a computer for tracking your experience level.",
["job_vehicle"] = "On this location you can take a job vehicle. You must pay a deposit of " ..Config.JobVehicle.Deposit.Amount.. "$.",
["catching_chickens"] = "Catching chickens is your second step. Approach them and press [E] to do so.",
["butcher_knife"] = "Find a butcher knife on the shelf, a crucial tool for your work.",
["kill_chickens"] = "With your butcher knife, your third task is to slaughter the captured chickens.",
["putting_chicken_on_the_line"] = "For the fourth task, place the slaughtered chickens on the conveyor, ready for plucking.",
["line_chicken_leg_box"] = "On the conveyor, there's a box storing chicken legs. Collect them during the fifth task.",
["line_meat_box"] = "At the end of the conveyor, the sixth task is to gather the plucked chickens from the meat box.",
["line_controls"] = "You can keep track of the plucked chickens, chicken legs, and the number of chickens on the conveyor.",
["table_processing"] = "Task seven is processing the plucked chickens at a specified table.",
["meat_grinder"] = "Finally, task eight involves using the meat grinder to process all parts of the chicken.",
["change_clothes"] = "Before beginning your tasks, remember to change into your job uniform to maintain hygiene.",
["instant_sell"] = "Sell chicken products here quickly",
["delivery_sell"] = "Delivery is another, more lucrative but time-consuming, way to sell your chicken products.",
["sell_tips"] = "You can find more tips about selling products on the office laptop.",
}
Config.TargetLabels = {
["change_clothes"] = "Change clothes",
["spawn_job_vehicle"] = "Take a vehicle keys",
["return_job_vehicle"] = "Back a vehicle keys",
["catching_ped"] = "Start catching chickens",
["stop_catching"] = "Stop catching chickens",
["office"] = "Laptop",
["collect_butcher_knife"] = "Collect a butcher knife",
["open_line_controls"] = "Open line controls menu",
["chicken_processing"] = "Chicken processing",
["kill_chicken"] = "Kill chicken",
["take_chicken"] = "Collect chicken",
["pluck_chicken"] = "Pluck the chicken",
["put_chicken_on_line"] = "Put chicken on line",
["grind_the_meat"] = "Grind the meat",
["meat_box"] = "Take out plucked chickens",
["legs_container"] = "Take out chicken legs",
["instructions_ped"] = "Click to open job instrictions",
["instant_sell"] = "Open sell menu",
["packaging"] = "Packaging",
["delivery_ped"] = "Sell chicken order",
}
Config.TargetIcons = {
["change_clothes"] = "fas fa-tshirt",
["job_vehicle"] = "fas fa-car",
["catching_ped"] = "fas fa-child",
["stop_catching"] = "fas fa-circle-xmark",
["cage"] = "fas fa-hand-pointer",
["office"] = "fas fa-computer",
["take"] = "fas fa-hand",
["circle"] = "fas fa-circle",
["butcher_machine"] = "fas fa-cogs",
["line"] = "fas fa-arrows-alt-h",
["meat_box"] = "fas fa-box-open",
["open_line_controls"] = "fas fa-cog",
["legs_container"] = "fas fa-drumstick-bite",
["instructions_ped"] = "fas fa-book-open",
["instant_sell"] = "fas fa-dollar-sign",
["packaging"] = "fas fa-box",
["delivery_ped"] = "fas fa-dollar-sign",
}
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