The script’s functionality is seamlessly integrated through qtarget/ox_target or qb-target.
Configurable settings allow developers to adjust the target distance and select the desired ped model.
Customizable Parking Spaces:
Easily tailor the number of parking slots in the garage, with each 10 slots representing a page in the UI.
The script’s config file allows you to define the maximum number of parking spaces per page, accommodating your specific needs.
Buying Lots:
Rent out individual parking spaces for vehicles at developer-defined prices and durations, all configurable in the script’s config file.
Upon expiration of the rental period, the parking space is automatically freed up, enabling re-rental.
Independent Garages:
The Advanced Garage System features multiple garages, each operating autonomously, without any interconnection.
Each parking space in every garage is unique, allowing players to store their vehicles individually. The garage ID, conveniently displayed in the top-left corner of the UI, corresponds to a customizable map blip.
Vehicle Spawning and Relocation:
When a player purchases a parking space, a vehicle is spawned at the designated location, providing instant access to their stored vehicle.
The config file allows for easy customization of vehicle spawning locations for each garage.
Parking Transfers:
If a player wishes to relocate their vehicle to a different garage, they can cancel their parking space in the current garage and move their vehicle accordingly.
Once the vehicle is moved, players can seamlessly rent a new parking space in their desired garage.
Exclusive Parking Spaces:
Each parking space can only be occupied by one player until it becomes available upon cancellation or expiration, promoting realism.