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Price
UnknownA script by highqez
Price
UnknownAn exceptional injury-based script that is perfect for serious roleplaying. It allows players to crawl when injured and request help from other players. Moreover, players can utilize the Finish move feature, which provides a cinematic action that is ideal for gang roleplay.
Config = {}
-- Add any keys if you want the injured player to use while crawling
Config.EnabledKeys = { --https://docs.fivem.net/docs/game-references/controls/
0, --v
1, --cam
2, --cam
47, -- G
245, --T
38, --E
}
Config.CrawlTimer = 300 -- (In Seconds) Player will be dead after the timer
Config.SelfReviveCommand = 'selfrevive' -- Custom command for self revive
Config.ReviveItem = 'highdosepill' -- Use false if you wanna disable this
Config.EveryoneCanReviveOthers = true -- Anyone can revive the nearby player using the item
Config.CombatLoggingCrawl = true -- Player will be crawl if they exit while crawling
Config.CombatLoggingDead = true -- Player will be dead if they exit when he is dead(TURN ON COMBAT LOG IN YOUR AMBULANCE SCRIPT TOO)
Config.FinishEmotes = true -- true/false Finishing animation effect
Config.ScreenEffect = 'ChopVision' -- Use false to disable it or add 'ChopVision' effect name
Config.Target = 'ox_target' -- 'ox_target' or 'qtarget'
-- Config below if Config.FinishEmotes = true
Config.Emotes = {
['Punch'] = {
["killer"] = { -- The killer animation side
"melee@unarmed@streamed_variations",
"plyr_takedown_rear_lefthook",
"Punch",
"victim"
},
["victim"] = { -- The victim/injured player animation side
"melee@unarmed@streamed_variations",
"victim_takedown_front_cross_r",
"Punched",
"killer"
},
item = nil -- Required item to perform the finish move, nill or 'item_name'
},
['Slap'] = {
["killer"] = {
"melee@unarmed@streamed_variations",
"plyr_takedown_front_slap",
"Slap",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@unarmed@streamed_variations",
"victim_takedown_front_slap",
"Slapped",
"killer"
},
item = nil
},
['Knife'] = {
["killer"] = {
"melee@knife@streamed_variations",
"plyr_knife_front_takedown_variation_a",
"Knife",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@knife@streamed_variations",
"victim_knife_front_takedown_variation_a",
"Knifed",
"killer"
},
item = 'WEAPON_KNIFE'
},
['SMG'] = {
["killer"] = {
"combat@fire_variations@gang@smg",
"var_a",
"Shot",
"victim",
AnimationOptions = {
EmoteDuration = 2000,
}
},
["victim"] = {
"melee@pistol@streamed_core",
"victim_front_takedown_kill",
"Shoted",
"killer"
},
item = 'WEAPON_SMG'
},
}
Check out Documentation for Config and Exports: README
Buy Now: https://highqez.tebex.io/
Code is accessible | No (Config function is open) |
Subscription-based | No |
Lines (approximately) | 1250+ |
Requirements | ox_target/qb-target/qtarget, es_extended/qb-core |
Support | Yes |
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