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Price
UnknownA script by TheGreyRaven
Price
UnknownHello!
This script adds a really fun race ‘minigame’ that allows players to compete with eachother!
Not only is this a fun little addition to the server but its also great for RP, full list of features and planned features are listed below:
Features:
Planned features that will be added in the next update:
Config example:
Config = {}
Config.RaceCost = 400 -- How much it should cost to start a race.
Config.MaxOffCourse = 800 -- How far away from off the racing course the player can go.
Config.RaceVehicle = 'trophytruck' -- The vehicle to spawn and race in.
Config.CheckpointMarker = 6 -- Marker type for checkpoint circles.
Config.StartMarker = 27 -- Marker type for starting the race.
Config.ScoreMarker = 27 -- Marker type for the scoreboard.
Config.SpawnHeading = 283.0 -- What heading the vehicle should have when spawning.
Config.SpawnCoords = vector3(2946.2, 2746.88, 43.41) -- Coordinates to spawn the vehicle at.
Config.StartCoords = vector3(2952.02, 2754.62, 42.48) -- Coordinates where the player can start the race.
Config.ScoreCoords = vector3(2828.59, 2804.56, 56.48) -- Coordinates where players can see scoreboard.
Config.TextStrings = { -- Texts that are displayed to the user.
Start = 'Press ~INPUT_CONTEXT~ to start racing! (~g~$~w~'..Config.RaceCost..')',
Scoreboard = 'Press ~INPUT_CONTEXT~ to view scoreboard!',
Prepare = '~r~GET READY!',
Footer = '~r~DON\'T FORGET YOUR SEATBELT!',
Go = '~g~GOO!',
InProgress = 'Someone is already driving!',
OffCourse = 'Race failed!',
NoMoney = 'You don\'t have enough money!'
}
Config.MapMarkers = { -- Settings for race and scoreboard markers.
[1] = {
Coords = Config.StartCoords,
Sprite = 127,
Display = 4,
Scale = 1.0,
Colour = 4,
Name = 'Buggy Race'
},
[2] = {
Coords = Config.ScoreCoords,
Sprite = 304,
Display = 4,
Scale = 1.0,
Colour = 4,
Name = 'Race Scoreboard'
}
}
Config.VehicleMods = { -- Mods to apply to the racing vehicle.
modEngine = 2,
modBrakes = 2,
modTransmission = 2,
modSuspension = 3,
modTurbo = true,
modLivery = 0
}
Config.Checkpoints = { -- All race checkpoints.
[1] = vector3(2976.68, 2754.35, 42.99),
[2] = vector3(2979.95, 2810.08, 44.11),
[3] = vector3(2918.09, 2826.34, 53.64),
[4] = vector3(2912.64, 2759.12, 53.48),
[5] = vector3(2991.98, 2720.55, 56.87),
[6] = vector3(3051.45, 2758.29, 66.10),
[7] = vector3(3020.93, 2841.50, 72.25),
[8] = vector3(3029.15, 2899.61, 72.69),
[9] = vector3(3032.43, 2976.48, 70.98),
[10] = vector3(2981.40, 2939.93, 79.01),
[11] = vector3(3011.29, 2945.34, 66.54),
[12] = vector3(2971.76, 2888.95, 58.70),
[13] = vector3(2906.24, 2856.68, 63.64),
[14] = vector3(2787.24, 2937.22, 41.31),
[15] = vector3(2633.33, 2916.09, 35.96),
[16] = vector3(2612.75, 2845.84, 35.83),
[17] = vector3(2710.06, 2846.48, 38.58),
[18] = vector3(2742.46, 2912.06, 35.83),
[19] = vector3(2634.85, 2918.85, 36.07),
[20] = vector3(2785.80, 2904.68, 37.65),
[21] = vector3(2791.66, 2796.37, 40.31),
[22] = vector3(2733.23, 2740.90, 40.67),
[23] = vector3(2827.60, 2781.48, 57.21),
[24] = vector3(2898.22, 2722.95, 71.41),
[25] = vector3(3015.71, 2700.97, 73.81),
[26] = vector3(3034.54, 2873.69, 83.74),
[27] = vector3(3036.05, 3006.65, 83.09),
[28] = vector3(2947.86, 2932.87, 89.03),
[29] = vector3(2816.85, 2961.91, 58.87),
[30] = vector3(2754.54, 2955.03, 39.68),
[31] = vector3(2873.55, 2811.64, 53.87),
[32] = vector3(2932.12, 2835.37, 49.36),
[33] = vector3(2970.03, 2747.71, 42.71)
}
Video preview:
(This video uses the script translated into swedish but the script is in english!)
Pictures:
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