Qp-weedplantations | advanced weed drugs territories | [esx and qbcore]

A script by Queilof1

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Qp-weedplantations | advanced weed drugs territories | [esx and qbcore] main image

Full Description

Hello all,

I want to share with you a new script that is used in my drugs environment.
qp-weedplantations script is an absolute must to have if you want a advanced and completed system to produce multiple type of weed. This script is seamlessly integrated with roleplay and integrated with territories. Your players need to play as a team to plant, feed and protect the weed territories from other gangs.
Fully optimized and configurable for your server needs.

Why you should get this script:

  • Support for QBCore and ESX
  • Complete weed system integrated with role play
  • Option to plant multiple type of weed
  • Drugs reputation system is included. We want to create a better and immersive role play and progress environment with drugs skills. (Only for QBCore)
  • You can define the multiple experience level options and give to your players a progressive drugs environment (Only for QBCore)
  • You can choose between giving this activity to a job/gang or open for everyone in your server.
  • You can integrate the weed plantations with qp-gangwars or qp-territories and create multiple territories where you can plant weed
  • Dominated territories will have better performance producing weed
  • If you don’t have qp-gangwars or qp-territories you can create only one zone to plant the weed
  • 0.00 ms.
    Screenshot_17
  • Missions to order the seeds and the nutrition for feed the plants
  • Configurable zones to process the plants into packets with weed.
  • Option to use weed for produce joints. You can configure what are the type of weed able to create joints.
  • The plants have 7 stages of progress.
  • Optional, you can use qb-menu to see the plant status. If you prefer you can use normal notifications
  • You can define weed props for different stages
  • Optional, you can choose if the dead plants will disappear with the time or not
  • Seeds can be dropped by collecting weed
  • Players can remove dead plants
  • Every player can see the plantations and steal the weed
  • Every player can see the mission ordered boxes and steal it
  • Optional, Police can seize plants
  • Optional, Police need a mandatory item to seize plants
  • Optional, plant anywhere in the map (I don’t advise because it’s to easy hide the plants for your players and remove roleplay)
  • Everything is fully configurable.
  • Built and optimized to be easy to configure. You just have to enjoy.

Dependencies ESX & QBCore:
-qb-target

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