Introducing Sewer system
This script aim to fix and add features to the sewer mapping from NoPixel (Not included)
Main features
Plate entries
- Closing all plates entries
- When entry plate is open, it stay open as long until someone close it
- Fix the issue when plate is closed that you can use ladder through
- To open the plate, you need to have a crowbar in hand (configurable)
- Make a animation when you open/close plate at the surface
Flood
- Adding waterquad only when you are inside sewer
- Adding sound effects for electricity and water
- 2 exports :
flood
and drain
- Speed, minimum and maximum height configurable
- Stoping fire effect on props when sewer is flood in order to avoid fire under water
- Cutting lights (configurable)
- Set weather and time to be able to have a great render of water instead of weird outside reflections
Other
- Removing all peds inside the sewer
- Replacing some fire props with anothers to have possibility to cut the fire
- Adding ambient sounds inside sewers
- More ? Let’s talk about it
Updates
Update 1.1.1
Changelog
- Added sounds for flood / drain
- Added ambient sounds inside sewers
- Added sounds for electricity shutdown
- Add configurable option to cut electricity (lights) when sewer is flooding / flooded
- Rework of water render inside the sewer
- Preconfigured for Renewed Weather script, all is editable
- Preconfigured flood and drain for Renewed Weather script when rainy weather come / leave inside server/public.lua
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Code is accessible |
Only Config and some public files |
Subscription-based |
No |
Lines (approximately) |
+400 |
Requirements |
ox_lib |
Support |
Yes |