Realistic Injury

A script by Kurlie

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Full Description

:drop_of_blood: Realistic Injury System :drop_of_blood:

:wrench: Take Roleplay to the Next Level with Realistic Damage Mechanics!

:bulb: Key Features:

  • :adhesive_bandage: Slow Bleedout Mechanic: Players bleed out over 20 minutes, creating intense, high-stakes situations.
  • :gear: Fully Customizable: Adjust timings, injury severity, and more to fit your server’s unique needs.
  • :hospital: Three Injury Stages: Progressive injury system with visual and gameplay effects — easily extendable for more stages.
  • :unlock: Open Source: Modify and expand freely to match your creative vision.
  • :syringe: Set Health Command: Administrative tools for easy player health management.
  • :video_game: Broad Compatibility: Built on ESX Legacy but thoroughly tested for both ESX and QBCore frameworks.

:skull: Immerse your players in realistic, heart-racing scenarios. A perfect addition to any serious roleplay server!

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This script has 3 stages to injury which depends on the percentage of your health. Effects, percentage, movement, everything is customisable. More stages can be added.

Demo: Realistic Injury - Clipped with Medal.tv

Future development will potentially be happening - Possible a further hospital system too

Purchase Here

Code is accessible Yes
Subscription-based No
Lines (approximately) 190
Requirements None
Support Yes