[PAID] CR-Salvage

A script by ConstantDevelopment

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Full Description

Wreck Salvaging

Tebex Link ($9.99)

Showcase Video

Main Features :

  • New Interactive & Social way for gathering materials.
  • Scrap Down old cars, machinery & others using a power saw to get crafting materials.
  • Wrecks Spawn inside the city scrapyard and players can salvage them with a Power Saw.
  • A Big Wreck Can Spawn, with doubled health and loot.
  • Wrecks are Synced & their “health” is controlled server-side, so they behave the same for everyone.
  • Custom Made Blade Heating Minigame
  • SkillCheck with Fully Configurable Behavior (Boosts Item Yield / Chance to break saw / Simply stops salvaging / Open Function for Full Customization)
  • The Power Saw has a configurable amount of uses before breaking, requiring replacing the blade.
  • 1 Wreck spawns at a time, multiple players can salvage the same wreck, which contributes to socialization.
  • Once per hour (Configurable), a World Wreck can spawn and alert people who subscribed to the email notifications.
  • Players must find the wreck, which gives better materials and special items (Different ‘Scenario’ / Wreck Type).
  • Configurable Custom World Wrecks
  • Configurable Shop & Tutorial
  • Highly Configurable.

Planned Updates :

  • More World Wrecks & Scenarios
  • Underwater Salvaging
  • Reward Shop
  • Much More!

Supports :

  • QBCore, ESX (Open Framework Files, can be fully customized)
  • OxLib, OxInv, OxTarget
  • Target & Non-Target (TextUI/DrawText) Versions
  • Languages : Locales folder. Initially comes in English, feel free to send yours!
  • Notifications : qbNotify, ESX, OxLib, okokNotify, Mythic, Chat message (File Unencrypted so any custom can be set)
  • Phone : qb-phone, gks-phone, qs-phone, NDWP
  • DrawText : qb-core (native), esx (native), OxLib & okokDrawText (File Unencrypted so any custom can be set)
  • Menu : qb-menu, oxLib, nh-context, ESX
  • Open to any requests for additional supports.

Dependencies:
Either QBCore or ESX Extended

And Either PolyZone or OxLib

0.00 ms Idle, 0.02 on Action. (0.05 during minigame)

Code is accessible All Framework & Dependency Related Code
Subscription-based No
Lines (approximately) 1,500
Requirements Listed Above
Support 24/7