Laser Sight + Flash Light Combo With Infrared Night Vision Logic - JaysWeaponLightSights (v3.x)

A script by JayMontana36

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Laser Sight + Flash Light Combo With Infrared Night Vision Logic - JaysWeaponLightSights (v3.x) main image

Full Description

A realistic and accurate Laser Sight + Flash Light combo script resource that is well/accurately synced between players - JaysWeaponLightSights (v3.x)

Contains several realistic dynamics -

  • If/When you are aiming around a corner or a wall (or an object or whatever else), your laser is likely to become obstructed by these if your shot is likely to hit them instead of your target, rather than always passing through them and going onto your target.
  • Lasers penetrate and pass through glass.
  • Lasers can not be seen by you when you are using “see-through” (thermal/heat) vision.
  • Lasers have two distinct modes and colors -
    • Laser “default” mode color has been changed from green to red (from version 1.x to version 2.x)
    • Laser “infrared” mode color is green and can only be seen by you when you are using night vision
      • Laser “infrared” mode is automatically activated and deactivated when you use night vision.

Has 4 independent light sight states (per weapon) at this time, toggled via your normal/default weapon flashlight toggle button (your weapon must have a flashlight component/attachment on it in order for any of this to work by the way) -

  • Off
  • Laser Only (Default/Infrared)
  • Laser (Default/Infrared) + Flashlight
  • Flashlight Only

It does also support custom weapons (although certain custom weapons will need to have an entry for their particular component to be added into the fxmanifest.lua to be usable/recognized; a template for how to do this is already included inside if needed/necessary).

Showcases:

Where:
https://jaymontana36.tebex.io/package/5861259

Code is accessible No
Subscription-based No
Lines (approximately) 356
Requirements A flashlight attachment/component on the weapon
Support No

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