Grizzy Toy Items [ESX|QB|OX_INVENTORY|Onesync]

A script by gr.zzy

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Grizzy Toy Items [ESX|QB|OX_INVENTORY|Onesync] main image

Full Description

This scripting is compatible with: ESX, QB, and optionally ox_inventory.

ox_lib is required for this resource as it uses some of its features for callbacks, draw text, and loading models/anim dicts.

This resource’s main purpose is to register items so your players can hold toys/props in their hands.

Our project uses this for collectible plushies made for events.
Just enter your item as a key in the config and adjust the coords to fit in your players’ hands appropriately and you’re all set.

For ox_inventory the export you will want to add to your items.lua for the item is ‘grizzy_toy_item.item_name’. Replace ‘item_name’ with whatever you name the item and make sure it matches in the config for this resource.

In addition, I’ve added support for Onesync, on item use, it will check for your server’s convar, if the convar is missing or is set to ‘off’, then object creation will run client side, if Onesync is activated, object creation will happen server side.

PURCHASEhttps://tebex.oasishub.gg/package/6449289
Images → Imgur: The magic of the Internet
Video → https://www.youtube.com/watch?v=A9sqcW2jzgE

Check out our plushies to help you jumpstart this resource!
Deer → https://tebex.oasishub.gg/package/6449302
Dragon → https://tebex.oasishub.gg/package/6449311
Mouse → https://tebex.oasishub.gg/package/6449312
Shiba → https://tebex.oasishub.gg/package/6449313
Voodoo → https://tebex.oasishub.gg/package/6449314

Code is accessible No
Subscription-based No
Lines (approximately) 360
Requirements ox_llib
Support Yes

(For releases without code the not applicable fields can be written as N/A)