3D & Spatial Sound (Spotify, Youtube, Soundcloud)

A script by rukaass

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Full Description

Introduction

Presenting our first package: Sound!
Sound includes 2 scripts, evo_sound (Audio API) and evo_sound_player (Audio Player)

Brings a new dimension to your server’s audio experience, featuring sound filtering, allowing sounds to originate from vehicles or interiors, and stereo effect that positions audio in 3D space.
With the ability to play music from multiple sources, such as cars, boomboxes, or designated audio zones, this script will completely transform your server audio experience.

Features

evo_sound:

  • Supports spotify, youtube and soundcloud (less than 1 second to load, up to 1,5 hour of length)
  • Supports all web audio formats
  • Interior/water/custom sound filter
  • Built-in entity attach system
  • 3D audio with multiple algorithms (linear, exponential or square)
  • Spatial stereo audio with configurable multiplier
  • Streamermode command
  • Volume menu, easily change volume or choose to sync it with game volume

evo_sound_player:

  • Best audio player UI
  • Youtube music search
  • Audio Streams support, add your custom radios to the player
  • Car audio: filtering when player is outside, sound wont be filtered when doors/windows are open
  • Boomboxes: you can place, move and save your boombox, use them as a item or command
  • Sound zones: create sound zones for everyone/specific job
  • Best syncronization ever, sound keeps synced when players reconnect or when they are far from the sound

Compatibility

evo_sound is fully standalone, compatible with any framework. Full compatibility with xsound and interact_sound is also provided

evo_sound_player has QBcore and ESX support, as well as standalone, support for other frameworks can be added from non-escrow locked file.

Links

Code is accessible Partially
Subscription-based No
Lines (approximately) ~6000
Requirements Optional: MySQL, ox_target/qb_target
Support Yes

Config Merger
Have you tried Config Merger? Merge your configs easily