ESX | Car Repo Job w/ Leveling/Tier System
A script by maikolscripts
Price
UnknownFull Description
Car Repo Job by MaikolScripts
Need a new refreshing job for your city? Check out my Car Repo Job!
Safety Feature
- Players won’t be able to tow non-repo vehicles, limiting trolling/abuse
- If the player gets to far from the tow truck, the tow truck is deleted, and job is cancelled to prevent abuse/trolling
- This feature could be toggled on/off in the config, but its recommended to have on
Universal Notifications, Fuel, Vehicle Keys, Progress Bar, and Phone System
- The 5 functions are configurable in the config file, to adapt to any corresponding script
- Notifications currently supports native ESX notifications,
mythic-notifyandvenice-notificationsout the box - Fuel Integration currently supports
legacyfuel&ox-fuelout the box. - Phone Integration currently supports
quasar phone/qs-smartphoneout the box - Vehicle Keys supports
XD_locksystemout the box. - Progress bar support is provided for
ox_lib&rProgressout the box. - Support is provided to adapt your scripts if you’re having troubles
Configuration
- Job requirement to do a repo job is togglable on/off in the config file
- Tow truck deposit fee is configurable/toggled in the config file
- Easily add new locations (100+ pre-configured!) & types of repo cars through the config file
- Default GTA & Addon Cars are supported for both repo cars & tow trucks
- All job related text/labels are changeable in the locale file
- Currently the script is only in English, but native support for other languages is coming soon!
- Option to use
ox-targetorox_libDrawText
Leveling/Tier System
- Earn XP per successful Car Repo
- Increase job difficulty based on tier/level
- Incentivize your players to work for better wages
Optimization
- Script runs on 0.00ms not on the job
- Script averages 0.00ms, reaching a max of ~0.05ms while on the job
- The script was coded with optimization in mind always from the start

This script is non-exploitable by cheaters/malicious players, attempted exploits are webhook logged.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~1000 |
| Requirements | es_extended, ox_lib, PolyZone |
| Support | Yes |
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