![Advanced Ammo [Armor Piercings | Hollowpoint | FMJ | Tracers | Incendiary | Blanks] main image](https://img.youtube.com/vi/1Zf9BxSUYfc/maxresdefault.jpg)
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UnknownA script by rezaCyber
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Introducing the Advanced Ammo Script, which enhances the role-play experience by offering players a user-friendly and realistic ammunition system. Players can easily select from different ammo types and magazine options, adding a new layer of strategy and immersion to combat. This system integrates seamlessly with QBCore and ESX, supporting custom ammunition types and a range of features that elevate firearm interactions and realism within the game.
How is this possible!?
The guns follow the same mechanic as mk2 guns follow for their special ammo behaviors. if you have played Gta:online you might be familiar with these type of ammos! we basically bring every ammo type for every single gun in the game not only mk2 weapons, as well as making them usable items for you!
We are also introducing new ammo types that were not available in the GTA:O, like multiple colors of tracer round, blank ammo , etc…Features:
Optimized – Runs at 0.00MS All the time. 0.0resmon!
6 Magazine Types – Equip your firearms with different bullet types, adding variety and tactical depth to every gun.
Magazine Types (Click to expand)
- Armor Piercing (AP) : Can Shoot Through Armor!
- Full Metal Jacket (FMJ) : Can Shoot Through Reinforced Glass With Single Bullet ( Armored Vehicles )
- Tracer (Multiple Colors) : Shoot Tracer rounds With variety of colors
- Incendiary : Set Fire to the target !
- Hollowpoint : Deal Extra damage to unarmored players!
- Blanks : Deal 0 Damage, Can be used for trainings or warnings!
Customizable – Easily configure ammo types, magazine options, bullet effects, and damage settings.
Cross-Framework Support – Fully compatible with both QBCore and ESX.
- Supported Inventories : [qs_inventory] [ox_inventory] [qb_inventory] [ps_inventory]
- If your inventory system was not listed, Feel free to contact us to add support for it for free!
Server Synced – All data is stored server-side for consistent and secure performance.
- Ammo Types are stored within the Gun’s metadata itself, So even if you give the gun to other players. the ammo type will still remain active for that gun! Just like how normal ammo count works!
YouTube Showcase:
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7 Day Trial Before Purchase!
Code is accessible Only Config Files Subscription-based No Lines (approximately) 14.400 Requirements One of the supported inventory systems Support Yes
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