[PAID] [QB-QBX-ESX] Shutters System

A script by itzSamy

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[PAID] [QB-QBX-ESX] Shutters System main image

Full Description

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The Shutter System is an innovative system designed to add realism and control to store management on your role-playing server. With this system, each store shutter can be controlled individually or collectively by assignable keys, giving players a fully synchronized, optimized and functional experience.


:popcorn: Showcase:

[Cinematic Preview]

Screenshots







These shutter models belong to:
Shutters Models Pack 1
Shutters Models Pack 2
Shutters Models Pack 3


:sparkles: Shutters Features:

  • Add Unlimited Shutters Anywhere!

  • Fully synchronized across all players.
  • Assign a global key or individual keys for each shutter.
  • Highly customizable settings.
  • Ultra-optimized for performance (0.00ms).
  • Built-in checks to prevent exploitation.
  • Configure shutters for specific jobs or make them job-independent.
  • Store bosses can set unique webhooks to log open/close actions and track operation durations. (Configurable)
  • Native sounds when opening/closing shutters.
  • Realistic key mechanics: batteries can run out. (Only in ox_inventory)
  • Compatible with ox_target | ox_inventory | qb_target | qb_inventory

:school_satchel:Supported Inventories:


:open_book: Documentation:


[DISCORD]

DownloadHere

Code is accessible Partial
Subscription-based No
Lines (approximately) 1100+
Requirements ox_lib, qb_core or qbx_core or esx_extended
Support Yes, Always