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UnknownA script by EyesStore
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UnknownThanks to its simple config structure and allowlist, you can determine which licenses can be obtained in that area.
Config.Locations = {
{
allowlist = {'car', 'motor'},
coords = vector3(240.197800, -1379.841797, 32.728149),
hash = "mp_f_deadhooker",
heading = 150.00,
marker = "Car License",
blip = {
["active"] = true,
["name"] = "Car License",
["colour"] = 4,
["id"] = 56
},
},
{
allowlist = {'boat'},
coords = vector3(-784.602, -1355.61, 4.1502),
hash = "mp_f_deadhooker",
heading = 250.00,
marker = "Boat License",
blip = {
["active"] = true,
["name"] = "Boat License",
["colour"] = 16,
["id"] = 427
},
},
{
allowlist = {'air'},
coords = vector3(-950.17, -3010.01, 12.95),
hash = "s_m_m_pilot_01",
heading = 67.00,
marker = "Air License",
blip = {
["active"] = true,
["name"] = "Air License",
["colour"] = 16,
["id"] = 307
},
},
{
allowlist = {'truck'},
coords = vec3(842.81, -3069.45, 4.90),
hash = "s_m_m_trucker_01",
heading = 5.00,
marker = "Truck License",
blip = {
["active"] = true,
["name"] = "Truck License",
["colour"] = 16,
["id"] = 477,
},
},
}
Will it support esx_license? 
Yes, all your active licenses will work seamlessly without any additional adjustments needed.
Will vehicles stack on top of each other if parking spaces are full?
No, if parking spaces are full, vehicles will transfer to other adjacent coordinates listed as 1-2-3-4.
You have the flexibility to determine aspects such as UI and question responses.





Callback("es:checkLicense", function(is) -- client callback
if is then
-- CODE
end
end, 'driver')
-----------------------------------------------------------------------------
TriggerEvent('esx_license:checkLicense', source, 'boat', function(is) -- server callback
if is then
-- CODE
end
end)
Other Scripts;
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | +500 |
| Requirements | ESX / QBCore |
| Support | Yes |
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