[Paid] [Standalone] MFPD - Tackle - Realistic and Synced Animation.

A script by MajorFivePD

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[Paid] [Standalone] MFPD - Tackle - Realistic and Synced Animation. main image

Full Description

MFPD-Tackle adds a customizable tackling system;

Allowing you to tackle: NPCs or other PLAYERS! All Synced between server!

The script includes the following features:

Press the keybind defined in the config.lua to perform the tackle.

Config = {}
Config.UseTackleAnim = false
Config.TackleKeybind = "E" -- Replace "E" with your desired keybind  
Tackle Animations: Optional realistic animations for both the tackler and the target (configurable).
> If Config.UseTackleAnim = false then it will only ragdoll both player and npc/other player
> if Config.UseTackleAnim = true then it will play animation of tackle, if it's a player being tackle, it will only apply 
ragdoll to the player tackled after the animation ends; If it was a NPC, then a busted animation will play.


Ragdoll Effects: Applies ragdoll effects to the target only if Config.UseTackleAnim = true;
If your Config.UseTackleAnim = false then it will apply ragdoll for both parties.

Random NPC Reactions: For NPCs, the system can play random busted animations after being tackled.
Player and NPC Support: Works seamlessly for both players and NPCs. 
(Only apply busted anims to NPC's
 for Config.UseTackleAnim = true)
Spam Prevention: Includes a cooldown system to prevent repeated tackles in a short period.

Get your MFPD-Tackle here!

Preview:

Tackle Animation that will be play if Config.UseTackleAnim = true

Obs: The busted animation will only play if tackling NPC’s, if it’s a player being tackled, than it will apply ragdoll to the player affected only.

Simple Ragdoll if Config.UseTackleAnim = false, the player tackling will always get up first:

Get your MFPD-Tackle here!

DISCLAIMER, IF SET TO Config.UseTackleAnim = true, IT’S GOING TO WORK FINE MOST CASES, BUT OBVIOUSLY IF USED IN CERTAIN CONDITIONS, YOU ARE GOING TO SEE UNEXPECTED BEHAVIOR, KEEP THIS IN MIND.

EXAMPLE: USING TACKLE WHILE NEAR A CLIFF OR EDGE OF BUILDING.

If you use Config.UseTackleAnim = false expect no bugs, as it only applies ragdoll to both parties.

I was not able to prevent all possible strange behaviors if the animation is going to be used, so that’s why I kept the price low, because it still a fun and fully working resource! :heart:

Code is accessible No (Only Config.lua)
Subscription-based No
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Lines (approximately) 150+
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Requirements N/A
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Support Yes (Via DM or Comments on post)
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