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Price
$200.00A script by d3MBA
Price
$200.00Showcase
SLAUGHTER JOB SCRIPT
Features
Optimization
Full optimized.
0.00 ms
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | : ~3700 |
Requirements | d3MBA-lib - Support most popular context menus (ox_lib, qb-menu, nh-context) - (ox_inputmenu, qb-input, nh-keyboard) (ox_target, qtarget, qb-target) |
Support | Yes |
Other Resources
Config
Config.DebugPolyZone = false -- [true/false] - If you want to see polyzone borders, set it to 'true' (Config.DebugPolyZone = true)
Config.KickReason = "[d3MBA-slaughterjob] | Protection!" -- Kick reason if player try to cheat.
Config.BlacklistZonesDebug = false -- true/flase | Default: false | If you set this to true, you will see the Blacklist Zones in the game (marker).
Config.BlacklistZones = { -- Blacklist zones where player can't catch cows.
{coords = vector3(972.8793, -2147.48, 29.966), radius = 130.0}, -- Slaughterhouse
-- Add more zones as needed
}
-- Particles synchronization
Config.SyncParticlesWithAllPlayers = { -- If is false particles will see only the player who triggered it.
KillCow = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
WashCow = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
CutCow = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
Grinder = true, -- [true/false] - If you want to sync particles with all players, set it to 'true'
}
Config.Blip = { -- Main blip configuration
-- https://docs.fivem.net/docs/game-references/blips/
Pos = vector3(953.2060, -2184.54, 30.551),
Use = true,
Sprite = 141,
Scale = 1.0,
Color = 21,
Label = "Slaughterhouse Raven",
}
Config.Instructions = {
SetPedInvisable = true, -- [true/false] - If you want to set ped invisable during instructions set it to 'true' (Config.Instructions.SetPedInvisable = true)
SetRentPedBlockingOtherEvents = true, -- [true/false] - If you want to set rent ped blocking other events, set it to 'true' (Config.Instructions.SetRentPedBlockingOtherEvents = true)
-- Link for ped models - https://docs.fivem.net/docs/game-references/ped-models/
Peds = {
{Model = "s_m_y_factory_01", Pos = vector4(969.4871, -2107.84, 30.476, 80.65)},
{Model = "s_m_y_factory_01", Pos = vector4(960.8325, -2186.61, 29.525, 72.87)},
{Model = "s_m_y_factory_01", Pos = vector4(992.8211, -2174.91, 28.976, 193.78)},
{Model = "s_m_y_factory_01", Pos = vector4(990.6311, -2135.06, 29.217, 213.2)},
{Model = "s_m_y_factory_01", Pos = vector4(995.8681, -2189.92, 28.978, 358.4)},
{Model = "s_m_y_factory_01", Pos = vector4(986.1961, -2130.06, 29.492, 356.9)},
{Model = "s_m_y_factory_01", Pos = vector4(965.4450, -2154.84, 28.474, 217.61)},
{Model = "s_m_y_factory_01", Pos = vector4(991.5023, -2104.30, 29.475, 174.31)},
},
}
Config.ChangeClothes = {
Use = true, -- [true/false] - If you want to use change clothes, set it to 'true' (Config.ChangeClothes.Use = true)
CheckBeforeAnyInteraction = false, -- [true/false] - If you want to check before any interaction, if player wearing job uniform set it to 'true' (Config.ChangeClothes.CheckBeforeAnyInteraction = true)
-- This thing you should adjust to your server. Numbers for clothes you should find in your clothing shop!
Uniforms = {
Male = {
-- AJUST THIS FOR YOUR SERVER
tshirt_1 = 23, tshirt_2 = 0,
torso_1 = 22, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 85,
pants_1 = 36, pants_2 = 0,
shoes_1 = 12, shoes_2 = 3,
chain_1 = 0, chain_2 = 0,
hat_1 = -1, hat_2 = 0,
ears_1 = -1, ears_2 = 0,
bproof_1 = 0, bproof_2 = 0
},
Female = {
-- AJUST THIS FOR YOUR SERVER
tshirt_1 = 23, tshirt_2 = 0,
torso_1 = 22, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 85,
pants_1 = 36, pants_2 = 0,
shoes_1 = 12, shoes_2 = 3,
chain_1 = 0, chain_2 = 0,
hat_1 = -1, hat_2 = 0,
ears_1 = -1, ears_2 = 0,
bproof_1 = 0, bproof_2 = 0
}
},
}
Config.JobVehicle = {
Ped = {
Model = "s_m_y_factory_01", -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(961.3096, -2108.65, 30.970, 79.75),
},
Model = "mule3",
JobVehicleBlip = {
Sprite = 477,
Color = 2,
Scale = 0.9,
Label = "[Slaughterhouse Raven] - Job vehicle",
},
ReturnVehilclePos = vector3(951.9329, -2112.40, 30.551), -- return vehicle
ReturnVehicleMarker = {
Use = true, -- [true/false] - If you want to use marker, set it to 'true'
Distance = 35.0, -- [float] - Distance to see marker
Type = 1, -- https://docs.fivem.net/docs/game-references/markers/
Size = vector3(10.0, 10.0, 1.0),
Color = {r = 255, g = 255, b = 255, a = 150},
},
ReturnVehicleBlip = {
Sprite = 477,
Color = 1,
Scale = 0.9,
Label = "[Slaughterhouse Raven] - Return vehicle",
},
SpawnPos = vector4(954.0662, -2106.07, 30.136, 90.76), -- vehicle spawn position
SetPedIntoVehicle = true, -- if true, ped will be set into vehicle after spawning.
FullFuel = true, -- if true, vehicle will be spawned with full fuel.
Deposit = {
Use = true, -- [true/false] - If you want to use deposit system, set it to 'true'
Account = "cash", -- ("cash", "bank")
Amount = 100, -- amount of money to deposit
},
SpawnPointCheck = { -- It will check spawn point. To prevent spawning vehicle on vehicle.
Use = true,
Radius = 3.5 -- Default radius 3.5
},
}
Config.CatchingCows = {
TakeOutOrReturnTrolleyTime = 2, -- Time to take out or return trolley (in seconds)
}
Config.KillStation = {
DefaultShots = 3, -- Default shots to kill cow, ⚠️⚠️IF IS ExperienceSystem.Use = false⚠️⚠️
ExperienceSystem = {
Use = true, -- [true/false] - If you want to use experience system, set it to 'true'
-- Experience system - (⚠️chances for catching chicken you can change in client-customize.lua file (client/client-customize.lua))
IncreaseExperience = {
Min = 1, -- [Min] - Minimum experience to increase
Max = 3 -- [Max] - Maximum experience to increase
},
ExperienceTable = {
-- [Experience] = {min shots, max shots}
[0] = {3, 7}, -- 0 XP = min and max shots to kill the cow
[25] = {3, 6},
[75] = {3, 5},
[95] = {2, 4},
[120] = {2, 3},
[150] = {1, 2},
[170] = {1, 1},
--You can add more XP and chances here, like [200] = {1, 1}
},
},
}
Config.WashSink = {
WashingTime = 15, -- Time to wash cow (in seconds)
}
Config.CutCow = {
-- ⚠️DISABLED FOR NOW, WILL BE FIXED IN THE NEXT SCRIPT UPDATE!⚠️
-- ⚠️DISABLED FOR NOW, WILL BE FIXED IN THE NEXT SCRIPT UPDATE!⚠️
-- SoundEffect = { -- Sound effect configuration
-- Use = true, -- [true/false] - If you want to use sound effect, set it to 'true'
-- Volume = 0.6, -- [float] - Volume of sound effect
-- },
}
Config.CutCowHalf = {
CuttingSpeed = 0.07, -- Cutting speed (default 0.07) sliding object speed, RECOMMENDED TO LEAVE IT ON 0.07, BECAUSE OF SOUND EFFECTS!!!
SoundEffect = { -- Sound effect configuration
Use = true, -- [true/false] - If you want to use sound effect, set it to 'true'
Volume = 0.4, -- [float] - Volume of sound effect
},
Items = {
-- [ITEM_NAME] = AMOUNT or {MinAmount = MIN, MaxAmount = MAX}
[Config.Items.Ribeye] = 2,
[Config.Items.Sirloin] = 2,
[Config.Items.Brisket] = 1,
[Config.Items.Tenderloin] = 1,
[Config.Items.Chuck] = 4,
[Config.Items.Shank] = 2,
[Config.Items.Kidneys] = 1,
[Config.Items.BoneMarrow] = {MinAmount = 2, MaxAmount = 4},
},
}
Config.Grinder = {
GrindingMeatTime = 15, -- Time to grind meat (in seconds)
MachineZones = {
vector3(975.6870, -2120.37, 31.393),
vector3(976.2154, -2115.17, 31.389),
-- You can add more vectors here.
},
GrinderMenu = {
["500"] = { -- 1000 = 1000 grams of gound meat
[Config.Items.Head] = 1,
[Config.Items.Ribeye] = 1,
[Config.Items.Sirloin] = 2,
[Config.Items.Brisket] = 1,
[Config.Items.Tenderloin] = 1,
[Config.Items.Chuck] = 2,
[Config.Items.Shank] = 1,
[Config.Items.Kidneys] = 4,
[Config.Items.BoneMarrow] = 2,
},
["1000"] = {
[Config.Items.Head] = 2,
[Config.Items.Ribeye] = 2,
[Config.Items.Sirloin] = 4,
[Config.Items.Brisket] = 2,
[Config.Items.Tenderloin] = 2,
[Config.Items.Chuck] = 4,
[Config.Items.Shank] = 2,
[Config.Items.Kidneys] = 8,
[Config.Items.BoneMarrow] = 4,
},
["2000"] = {
[Config.Items.Head] = 4,
[Config.Items.Ribeye] = 4,
[Config.Items.Sirloin] = 8,
[Config.Items.Brisket] = 4,
[Config.Items.Tenderloin] = 4,
[Config.Items.Chuck] = 8,
[Config.Items.Shank] = 4,
[Config.Items.Kidneys] = 16,
[Config.Items.BoneMarrow] = 8,
}
}
-- You can add more if you want.
}
Config.InstantSell = {
Use = true, -- [true/false] - If you want to use instant sell system, set it to 'true'
Ped = {
Model = "s_m_m_migrant_01", -- https://docs.fivem.net/docs/game-references/ped-models/
Pos = vector4(952.2521, -2124.89, 30.446, 264.85),
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Use = true, -- [true/false] - If you want to use blip, set it to 'true'
Sprite = 514,
Color = 5,
Scale = 0.9,
Label = "[Slaughterhouse Raven] - Sell point",
},
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.7, -- Min price multiplier, 70% of original price
PriceMaxMultiplier = 1.5, -- Max price multiplier, 150% of original price
},
Account = "cash", -- ("cash", "bank")
SellMenu = {
{ItemName = Config.Items.Head, Price = 200},
{ItemName = Config.Items.GroundMeat, Price = 20},
{ItemName = Config.Items.Ribeye, Price = 300},
{ItemName = Config.Items.Sirloin, Price = 270},
{ItemName = Config.Items.Brisket, Price = 320},
{ItemName = Config.Items.Tenderloin, Price = 330},
{ItemName = Config.Items.Chuck, Price = 150},
{ItemName = Config.Items.Shank, Price = 240},
{ItemName = Config.Items.Kidneys, Price = 90},
{ItemName = Config.Items.BoneMarrow, Price = 45},
-- You can add more items here.
}
}
Config.Delivery = {
-- DISABLED FOR NOW, WILL BE AVAILABLE IN THE NEXT SCRIPT UPDATE!
-- AutoDeleteOrder = 5, -- Time to auto delete order if is it unpackaged or not delivered (IN DAYS)
-- DISABLED FOR NOW, WILL BE AVAILABLE IN THE NEXT SCRIPT UPDATE!
PedModels = {
"s_m_m_migrant_01", -- https://docs.fivem.net/docs/game-references/ped-models/
},
Account = "cash", -- ("cash", "bank")
WaitingTime = { -- Time to find order (in seconds)
Min = 30, -- [Min] - Minimum time to find order (delivery point) (in seconds)
Max = 60, -- [Max] - Maximum time to find order (delivery point) (in seconds)
},
Blip = {
Use = true, -- [true/false] - If you want to use blip, set it to 'true'
Sprite = 514,
Color = 47,
Scale = 1.0,
Label = "[Slaughter job] - Delivery point",
},
DeliveryPoints = { -- Delivery points
vector4(1734.031, 6409.151, 35.000, 132.51),
vector4(1655.135, 4874.198, 42.069, 275.72),
vector4(1963.889, 3739.070, 32.351, 238.64),
vector4(916.3735, 3576.821, 33.561, 264.65),
vector4(-1177.91, -892.363, 13.754, 318.38), -- BurgerShoot
vector4(78.53101, 274.6932, 110.21, 160.22), -- Up-n-Atom
vector4(412.7020, -1905.91, 25.504, 43.76),
vector4(195.5339, -1764.04, 29.361, 86.36),
vector4(6.011523, -1602.32, 29.294, 46.91),
vector4(23.65342, -1349.79, 29.326, 222.24),
vector4(45.90279, -999.194, 29.347, 333.86),
vector4(-708.427, -917.119, 19.214, 174.23),
vector4(-1654.28, -1037.47, 13.152, 51.19),
vector4(-1529.19, -908.699, 10.169, 153.18),
-- You can add more delivery points here.
},
NumberOfItems = { -- Number of items per order
Min = 3, -- [Min] - Minimum number of items per order
Max = 6, -- [Max] - Maximum number of items per order
},
DynamicPrices = {
Use = true, -- [true/false] - If you want to use dynamic prices, set it to 'true'
PriceMinMultiplier = 0.8, -- Min price multiplier, 80% of original price
PriceMaxMultiplier = 1.7, -- Max price multiplier, 170% of original price
},
DistanceMultiplier = {
Use = true, -- [true/false] - If you want to use distance multiplier, set it to 'true'
PriceMultiplier = 0.1, -- Adittional earn for each meter - (distance between company and delivery point) default 0.1$ per meter
},
PackagingTime = 15, -- Time to pack items (in seconds)
DeliveryItems = { -- Items that can be delivered
{ItemName = Config.Items.Head, Price = 200, Amount = {Min = 1, Max = 2}},
{ItemName = Config.Items.GroundMeat, Price = 20, Amount = {Min = 100, Max = 750}},
{ItemName = Config.Items.Ribeye, Price = 300, Amount = {Min = 2, Max = 4}},
{ItemName = Config.Items.Sirloin, Price = 270, Amount = {Min = 1, Max = 3}},
{ItemName = Config.Items.Brisket, Price = 320, Amount = {Min = 1, Max = 4}},
{ItemName = Config.Items.Tenderloin, Price = 330, Amount = {Min = 2, Max = 4}},
{ItemName = Config.Items.Chuck, Price = 150, Amount = {Min = 3, Max = 6}},
{ItemName = Config.Items.Shank, Price = 240, Amount = {Min = 1, Max = 3}},
{ItemName = Config.Items.Kidneys, Price = 90, Amount = {Min = 1, Max = 6}},
{ItemName = Config.Items.BoneMarrow, Price = 45, Amount = {Min = 2, Max = 5}},
}
}
function DrawText3D(coords, text, scale2)
local camCoords = GetGameplayCamCoord()
local dist = #(coords - camCoords)
-- Experimental math to scale the text down
local scale = 200 / (GetGameplayCamFov() * dist)
-- Format the text
SetTextScale(0.0, scale2 * scale)
SetTextFont(1)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextOutline()
SetTextDropShadow()
SetTextCentre(true)
-- Diplay the text
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(coords, 0)
EndTextCommandDisplayText(0.0, 0.0)
ClearDrawOrigin()
end
Items
Config.Items = {
Rope = "slaughter_rope",
SlaughterKnife = "slaughter_knife",
Cow = "slaughter_cow",
DeadCow = "slaughter_dead_cow",
WashedDeadCow = "slaughter_washed_dead_cow",
Head = "slaughter_cow_head",
Half = "slaughter_cow_half",
Ribeye = "slaughter_ribeye",
Sirloin = "slaughter_sirloin",
Brisket = "slaughter_brisket",
Tenderloin = "slaughter_tenderloin",
Chuck = "slaughter_chuck",
Shank = "slaughter_shank",
Kidneys = "slaughter_kidneys",
BoneMarrow = "slaughter_bonemarrow",
GroundMeat = "slaughter_ground_meat",
Order = "slaughter_order",
}
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