Detailed Features
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Click To Open
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Fully Synced Across Every Players
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- With the usage of memory caching and many security checks, We ensure the vehicles are fully synced across all players
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- After many iterations and testing’s , We made sure a stanced vehicle is never bugged/glitched or has random visual issues! While maintaining the best performance usage possible.
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Modern/Easy to use UI
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- Every feature has a unique UI page and UI design, with every aspect of player experience put in mind. To insure the best user experience
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- Main Ui page / Car lift page / Stance removal page / Bill page / Preset page / Minigame Instructions / etc …
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Customizable Locations
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- You can set pricings differently for each location
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- You can disable/enable specific options for each location
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- You can joblock / item lock each location differently.
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- You can enable/disable invoice and society name for invoice for each location differently.
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- You can change the blip information for each location differently.
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Best Performance Possible
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- Through many testings and beta testings, we have improved the performance usage (aka resmon) of the stancer to the least possible without skipping any features or having any syncing problems.
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Fully Synced Car lift experience
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- For Applying the stancer , players need to finalize the appliance by using a car lift.
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- Car lifts can be joblocked and require item checks to work wtih.
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- All the car lifts features are fully synced, Meaning even multiple people can work on a single car on the car lift at once.
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- Smooth Car lift movements for all the players across.
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Immersive Minigame for car lift experience
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- To ensure an immersive experience using car lift. we implemented a minigame for removing the wheel bolts or installing them depending on the application ( removing a wheel or installing a wheel )
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- All the wheel minigames are restricted to one player at a time, so only one player can work on a specific wheel of a car, So there is no issues with multiple people working on the same car.
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Immersive Wheel carrying option for car lift
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- When the player wants to install a new wheel on the car in the car lift. he can use the wheel storage.
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- The wheel is accurately synced to the last details ( we dont rely on default wheel props )
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- The wheel size/width/type/etc… is exactly the wheel that the player has selected during the first stancing of the vehicle.
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- All the wheel carrying animations/props are synced across the clients.
- Customizable Interaction methods
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- By Default we support target usage or drawtext for Car lift interaction
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- We pre-configured ox-target and qb-target by default for drag/drop compatbility. You can add your own target script aswell (in cl_editable.lua )
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- For opening the main UI , you can either choose Button press or radial menu usage.
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- We pre-configured many 2D drawtexts for showing the Open stance menu function by default ( ox_lib , cd_drawtextui , jg-textui , lab-HintUI , okokTextUI ) You can easily edit them and even add your own!
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Fully Configured for common Frameworks
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- The script is fully configured and ready to be drag/drop for ESX/QB/QBOX.
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- We have added many notification system supports by default. ( codem, esx, qb, okok, wasabi, t-notify, r_notify, pNotify, mythic, ox_lib )
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- All the framework/external script usages are open source and can be adapted to whatever you are actively using on your server!
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- Easily Compatible WIth Fake Plate scripts!
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Admin oriented usage
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- Admins can use a specific commands to remove / install a stance on a specific vehicle without any Restrictions.
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- the script by default follows the framework admin checks, but you can easily implement your own!
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Stance removal
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- Players can use a specific command (
/dv_stance
by default ) to remove a stance on a stanced vehicle.
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- This process can be job locked or item locked
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- This process can also be restricted to only work within a stance location.
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- You can customize the price for removing a stance.
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Dynamic Limits Depending on the vehicle
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- You can set min/max for an option Depending on the vehicle class or vehicle model itself.
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- All the options (wheel size/wheel width/wheel offsets/vehicle suspension/etc …) Are Configurable
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- You can blacklist Vehicles from ever using the stance menu by their model or their vehicle class, ( for example blacklisting the motor cycle class! )
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Webhooks!
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- All the stance processes from removal or stancing are configurable to send a webhook with customized info (vehicle plate/player name/player job/etc…)
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Complete Locale Access
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- All the Notifications/Messages/Infos are editable inside the locales.lua file
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- You can easily integrate everything to your own language.
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- All the UI options are also included!
And Many more features to improve the experience of you and your players when interacting with the Tuff wheel stancer!
Screenshots
- Most Advanced and User-Friendly Interface
- Synced Live Across All Players
- Compatible with Any Garage Script
- Highly Optimized Resmon Usage
The Script Has a Full Active Support To Help you if you face any form of issues or bugs!
Feel Free To Contact us, Our Team is Happy to assist you!
Compatibility
QBCore / ESX / QBox pre-configured
Easily Adapted to Any Frameworks.
Fully standalone and modular
No Mysql Database involved ( Easy adaptation for standalone frameworks! )
V1 Customers 15 % additional Discount
If you own our stance v1, use this Coupon Code TUFFV1
for 15 % additional Discount !
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Code is accessible |
No, (Framework/Config Is Exposed) |
Subscription-based |
No |
Lines (approximately) |
10,000+ |
Requirements |
ox_lib |
Support |
Yes |