Tuff Wheel Stancer v2 [ QB, QBOX, ESX, Standalone ]

A script by Tuff-Store

No reviews yet.
Tuff Wheel Stancer v2 [ QB, QBOX, ESX, Standalone ] main image

Price

Unknown

Full Description


:movie_camera: Watch the resource presentation here:


:shopping_cart: Purchase This Script Here


Detailed Features :wrench: :

Click To Open
  • Fully Synced Across Every Players

    • With the usage of memory caching and many security checks, We ensure the vehicles are fully synced across all players
    • After many iterations and testing’s , We made sure a stanced vehicle is never bugged/glitched or has random visual issues! While maintaining the best performance usage possible.

  • Modern/Easy to use UI

    • Every feature has a unique UI page and UI design, with every aspect of player experience put in mind. To insure the best user experience
    • Main Ui page / Car lift page / Stance removal page / Bill page / Preset page / Minigame Instructions / etc …

  • Customizable Locations

    • You can set pricings differently for each location
    • You can disable/enable specific options for each location
    • You can joblock / item lock each location differently.
    • You can enable/disable invoice and society name for invoice for each location differently.
    • You can change the blip information for each location differently.

  • Best Performance Possible

    • Through many testings and beta testings, we have improved the performance usage (aka resmon) of the stancer to the least possible without skipping any features or having any syncing problems.

  • Fully Synced Car lift experience

    • For Applying the stancer , players need to finalize the appliance by using a car lift.
    • Car lifts can be joblocked and require item checks to work wtih.
    • All the car lifts features are fully synced, Meaning even multiple people can work on a single car on the car lift at once.
    • Smooth Car lift movements for all the players across.

  • Immersive Minigame for car lift experience

    • To ensure an immersive experience using car lift. we implemented a minigame for removing the wheel bolts or installing them depending on the application ( removing a wheel or installing a wheel )
    • All the wheel minigames are restricted to one player at a time, so only one player can work on a specific wheel of a car, So there is no issues with multiple people working on the same car.

  • Immersive Wheel carrying option for car lift

    • When the player wants to install a new wheel on the car in the car lift. he can use the wheel storage.
    • The wheel is accurately synced to the last details ( we dont rely on default wheel props )
    • The wheel size/width/type/etc… is exactly the wheel that the player has selected during the first stancing of the vehicle.
    • All the wheel carrying animations/props are synced across the clients.

  • Customizable Interaction methods
    • By Default we support target usage or drawtext for Car lift interaction
    • We pre-configured ox-target and qb-target by default for drag/drop compatbility. You can add your own target script aswell (in cl_editable.lua )
    • For opening the main UI , you can either choose Button press or radial menu usage.
    • We pre-configured many 2D drawtexts for showing the Open stance menu function by default ( ox_lib , cd_drawtextui , jg-textui , lab-HintUI , okokTextUI ) You can easily edit them and even add your own!

  • Fully Configured for common Frameworks

    • The script is fully configured and ready to be drag/drop for ESX/QB/QBOX.
    • We have added many notification system supports by default. ( codem, esx, qb, okok, wasabi, t-notify, r_notify, pNotify, mythic, ox_lib )
    • All the framework/external script usages are open source and can be adapted to whatever you are actively using on your server!
    • Easily Compatible WIth Fake Plate scripts!

  • Admin oriented usage

    • Admins can use a specific commands to remove / install a stance on a specific vehicle without any Restrictions.
    • the script by default follows the framework admin checks, but you can easily implement your own!

  • Stance removal

    • Players can use a specific command ( /dv_stance by default ) to remove a stance on a stanced vehicle.
    • This process can be job locked or item locked
    • This process can also be restricted to only work within a stance location.
    • You can customize the price for removing a stance.

  • Dynamic Limits Depending on the vehicle

    • You can set min/max for an option Depending on the vehicle class or vehicle model itself.
    • All the options (wheel size/wheel width/wheel offsets/vehicle suspension/etc …) Are Configurable
    • You can blacklist Vehicles from ever using the stance menu by their model or their vehicle class, ( for example blacklisting the motor cycle class! )

  • Webhooks!

    • All the stance processes from removal or stancing are configurable to send a webhook with customized info (vehicle plate/player name/player job/etc…)

  • Complete Locale Access

    • All the Notifications/Messages/Infos are editable inside the locales.lua file
    • You can easily integrate everything to your own language.
    • All the UI options are also included!

And Many more features to improve the experience of you and your players when interacting with the Tuff wheel stancer!

:framed_picture: Screenshots

  • Most Advanced and User-Friendly Interface

  • Save Presets

  • Preview Your Ride Freely

  • Move UI Freely

  • Synced Live Across All Players

  • Car Lift Integrations

  • Immersive Mini-game

  • Multiplayer Support

  • Wheel Storage


  • Admin Stancer

  • Delete Stance In-Game

  • Compatible with Any Garage Script

  • Highly Optimized Resmon Usage

:sos: Script Support

The Script Has a Full Active Support To Help you if you face any form of issues or bugs!
Feel Free To Contact us, Our Team is Happy to assist you!

:jigsaw: Compatibility

:white_check_mark: QBCore / ESX / QBox pre-configured
:white_check_mark: Easily Adapted to Any Frameworks.
:white_check_mark: Fully standalone and modular
:white_check_mark: No Mysql Database involved ( Easy adaptation for standalone frameworks! )

:boom: V1 Customers 15 % additional Discount

If you own our stance v1, use this Coupon Code TUFFV1 for 15 % additional Discount !

Code is accessible No, (Framework/Config Is Exposed)
Subscription-based No
Lines (approximately) 10,000+
Requirements ox_lib
Support Yes