Price
UnknownA script by grootx_development
Price
UnknownRequirements:
Supported Framework:
you switch your job using the /setjob command, and if the new job (e.g., ambulance job) has no data, the previous job’s data will still be displayed. However, if you restart your g-duty script, it will work perfectly. If the new job has data, it will work
Why is it not calculating?
This issue occurs because you are restarting the script every time or using the /setjob command to switch jobs.
When calculating the player’s duty time ?
it only calculates if the player interacts with the menu and switches off duty.
For this script to work, you need to have two jobs: ‘offduty’ and 'onduty
Config
photo -
Video : ESX | JOBS DUTY SYSTEM (youtube.com)
Tebex : Groot Development | [ESX] JOBS DUTY SYSTEM (tebex.io)
Docs - g-duty | Groot Development
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 800+ |
| Requirements | es_extended |
| Support | Yes |
See what others are saying about this script.
Share your experience and help others.