PixelHunters — Creature Catching Phone App

A script by portis_store

No reviews yet.
PixelHunters — Creature Catching Phone App main image

Full Description

PixelHunters is a full creature-catching experience built as a phone app for FiveM. Players discover wild creatures in the open world, catch them using a skill-based mechanic, build their collection, evolve species, complete contracts, and earn achievements — all from their in-game phone, without ever leaving the game world.

:video_game: How It Works

Creatures spawn dynamically across the map based on biome zones, live weather, and time of day. When a player encounters one, they open their phone and enter the catch screen. Catching is skill-based — hold to charge a bar, then release when the moving zone aligns. The zone moves faster for rarer creatures. Miss the zone and the creature flees faster. Hit it perfectly and you get an accuracy bonus.


:clipboard: Feature List

Catching

  • Skill-based charge & release mechanic — timing determines accuracy
  • Zone speed scales with rarity — Legendary creatures are genuinely hard
  • Creatures flee mid-encounter — pressure increases each throw
  • Bait consumable to improve catch rate and reduce flee chance
  • Shiny variants with rare drop rates and double XP/candy rewards
  • 3 net types: Fiber Net, Energy Snare, Void Web

Creatures & Collection

  • 45 unique creatures across 15 element types
  • 4 rarity tiers: Common, Uncommon, Rare, Legendary
  • Full evolution chains — collect candy and meet level requirements
  • Creature storage: 50 slots with unique IV stats per creature
  • Transfer extras for candy — spend candy to evolve
  • Custom creatures supported — add your own via config

Progression

  • Hunter level system: Level 1–50 with XP curve
  • 19 achievement badges — catching milestones, shiny hunting, login streaks, evolution
  • 3 daily contracts per player (seeded, resets midnight)
  • 4 weekly contracts for all players (resets Monday)
  • Login streak rewards — daily incentive to return
  • Level-up and catch milestone rewards (nets, rare candy)
  • Leaderboard system (Catches, Level, Shiny, Species)

World

  • Live GTA5 weather sync — weather type boosts matching element spawns
  • Time-of-day bonuses — some types spawn more at night
  • Biome-based spawn zones — different creatures in different map areas

Net Progression (no P2W)

  • Fiber Net available from the start
  • Energy Snare and Void Web earned via level-ups and catch milestones
  • Better nets are never sold — only earned through gameplay

:speech_balloon: Screenshots / Preview







:link: Links

Code is accessible Partial
Subscription-based No
Lines (approximately) ~4,515
Framework ESX, QBCore, Standalone
Requirements ox_lib, oxmysql, (lb-phone, gksphonev2, yseries)
Support Yes

Config Merger
Have you tried Config Merger? Merge your configs easily