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Price
$500.00A script by KRILLE
Price
$500.00The script can be used on servers that lack criminal forces or police officers to even out the playing field for all members involved.
Three different types of bodyguards (police, gang and regular bodyguards).
All types of bodyguards can be restricted by job e.g. police reinforcements.
Tons of configurable features such as ped models, weapon models, all prices, price deductions, speed metrics, maximum slots and currency.
In theory, you can have unlimited amounts of bodyguards (for obvious reasons it’s not recommended).
All bodyguards are good at different things. These things can be divided into three things which are shooting, driving and armor.
Vehicle menu is integrated into the script to make it easy to switch places between bodyguards so they can drive you around.
A bodyguard is rented for a selectable amount of time and the price is decided depending on the time.
The purchased bodyguard will not disappear until the time is over or if the user chooses to terminate the contract.
Terminate contract will delete the bodyguard completely.
Claim insurance will spawn a new bodyguard if the last one is dead (can only be done in a shop).
Put on leave/Reinstate bodyguard can be used if you simply don’t want the bodyguard active for the moment.
You can interact with a single bodyguard with a target system or default button G, there you can tell them to stay still, follow you or put them on leave.
You can interact with all your bodyguards via these commands /bodyguard_stay
and /bodyguard_follow
If the script does not work after getting support to fix the potential issue a refund will be made, but proof of the script not working must be provided.
QB-Core/ESX.
Target system is optional but target system such as qtarget and qb-target is recommended.
Idle 0.00ms.
Idle with a bodyguard out 0.01ms.
Max 0.06-0.07ms when doing a task.
Config = {
locale = "en",
framework = "esx", -- "none", "esx" or "qb"
targetSystem = "qtarget", -- "none", "qtarget" or "qb-target", note it can work with other target systems as well
maxSlots = 4,
speedMetric = "KM/H", -- "KM/H" or "MPH"
priceDeduction = {percent=0.8, onDay=7}, -- price deduction
currency = "€",
weaponModels = {
{weapon = "weapon_pistol", price = 500}, -- price is per day
{weapon = "weapon_assaultrifle", price = 1500},
{weapon = "weapon_microsmg", price = 750},
{weapon = "weapon_assaultsmg", price = 1000}
},
peds = {
bodyguard = {
{
ped = "s_m_m_chemsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 20000,
},
{
ped = "s_m_y_devinsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 20000,
},
{
ped = "s_m_m_highsec_02",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 14000,
},
{
ped = "cs_fbisuit_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 15000,
},
{
ped = "s_m_m_highsec_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 19000,
},
{
ped = "s_m_y_clubbar_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 20000,
}
},
police = {
{
ped = "s_m_y_cop_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 2000,
},
{
ped = "s_m_y_hwaycop_01",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1000,
},
{
ped = "csb_cop",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1000,
},
{
ped = "s_m_m_snowcop_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 1000,
},
{
ped = "s_m_m_security_01",
shooting = 1,
driving = 2,
armor = 1,
pricePerDay = 250,
},
{
ped = "mp_m_fibsec_01",
shooting = 2,
driving = 1,
armor = 3,
pricePerDay = 1250,
},
{
ped = "s_f_y_cop_01",
shooting = 3,
driving = 1,
armor = 2,
pricePerDay = 1000,
},
{
ped = "s_m_y_swat_01",
shooting = 2,
driving = 3,
armor = 1,
pricePerDay = 1250,
},
},
gang = {
{
ped = "g_m_y_famca_01",
shooting = 2,
driving = 2,
armor = 1,
pricePerDay = 1250,
},
{
ped = "g_m_y_mexgoon_01",
shooting = 2,
driving = 3,
armor = 2,
pricePerDay = 1250,
},
{
ped = "g_m_y_ballaorig_01",
shooting = 3,
driving = 2,
armor = 1,
pricePerDay = 1250,
},
{
ped = "g_f_y_families_01",
shooting = 2,
driving = 2,
armor = 2,
pricePerDay = 1250,
},
}
},
blips = {
{blipId = 311, color = 10, text = "Bodyguard Recuiter", size = 0.8, job = "none"},
{blipId = 311, color = 3, text = "Police Recuiter", size = 0.8, job = "police"},
{blipId = 311, color = 6, text = "Gang Recuiter", size = 0.8, job = "none"}
},
coords = {
{
coords = vector3(-1230.3526611328, -336.81219482422, 36.615943908691),
heading = 24.61570930481,
model = "cs_fbisuit_01",
type = "Bodyguard",
requiredJob = "none",
enableBlip = true,
blipIndex = 1,
},
{
coords = vector3(478.39837646484, -978.67834472656, 26.983869552612),
heading = 358.06362915039,
model = "s_m_m_pilot_01",
type = "Police",
requiredJob = "police",
enableBlip = true,
blipIndex = 2
},
{
coords = vector3(246.38819885254, -1969.1279296875, 20.961687088013),
heading = 222.27359008789,
model = "g_m_m_chicold_01",
type = "Gang",
requiredJob = "none",
enableBlip = true,
blipIndex = 3
}
},
keyActions = {
openShop = "E",
interactBodyguard = "G",
park = "E",
cancel = "E",
cancelPark = "BACKSPACE",
},
}
kr_pets
kr_mobilehousing
electus_hacking
and more.
Code is accessible | Necessary lua code is available |
Subscription-based | No |
Lines (approximately) | ~3500 |
Requirements | QB/ESX |
Support | Yes |
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